ANI3504 ComicbookBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ANI3504 Comicbook Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Recommended Optional Program Components: 1. Santiago Garcia, On The Graphic Novel, The University Prees of Mississipi 2. Mario Saeaceni, The Language of Comics, Interext 3. Thierry Groensteen, The System of Comics, The University Prees of Mississipi 4. Will Eisner, Comics and Sequential Art, Poorhouse Press 5. Ümit Kireççi, Önce Yazı Sonra Çizgi: Çizgi Roman Senaryosu, LAL Kitap 6. Hans Dieter Zimmermann, Vom Geist der Superhelden, Comic Strips, Zur Theorie der Bildergeschischte, DTV
Course Objectives: The aim of this comprehensive course is to provide students with general and structural information about the art of comics and to establish connections that can support their main education branches.

Learning Outcomes

The students who have succeeded in this course;
1) The student will be able to become a conscious reader by learning about the foundation of an art branch.
2) Recognize the narrative elements and story structure of a work of art and will gain the opportunity to compare it with other branches of art.
3) He/she will learn to question the work of art in layers with semiotic analysis.
4) The critical role of the artist will be seen in the questioning of the structure of the works based on mythological, folk tales, religious, political and social values.
5) The student will learn to examine and confront where he stands in the work of art he will produce.
6) This information will present the infrastructure that he will carry and develop at every step of his life.
7) Artists who are experts in their fields will be guests and contribute to the lesson in understanding many subjects.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes / Textbooks: 1. Santiago Garcia, On The Graphic Novel, The University Prees of Mississipi
2. Mario Saeaceni, The Language of Comics, Interext
3. Thierry Groensteen, The System of Comics, The University Prees of Mississipi
4. Will Eisner, Comics and Sequential Art, Poorhouse Press
5. Ümit Kireççi, Önce Yazı Sonra Çizgi: Çizgi Roman Senaryosu, LAL Kitap
6. Hans Dieter Zimmermann, Vom Geist der Superhelden, Comic Strips, Zur Theorie der Bildergeschischte, DTV
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 4 52
Application 10 2 20
Study Hours Out of Class 13 3 39
Midterms 1 4 4
Final 1 4 4
Total Workload 119

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.