Week |
Subject |
Related Preparation |
1) |
Meeting, Introduction to Virtual Reality and Explanation of the Course Process |
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2) |
Virtual Reality History, Definition of Virtual Reality, Classification, Current Virtual Reality Applications |
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3) |
Virtual Reality Usage Principles, Neuroplasticity, Virtual reality indications and contraindications |
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4) |
Principles of Use of Virtual Reality in Cerebral Palsy Rehabilitation, Usage Examples and Literature Review |
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5) |
Principles of Use of Virtual Reality in Stroke Rehabilitation, Usage Examples and Literature Review |
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6) |
Principles of Use of Virtual Reality in the Rehabilitation of Neurodegenerative Diseases, Usage Examples and Literature Review |
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7) |
Principles of Use of Virtual Reality in Psychiatry, Usage Examples and Literature Review |
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8) |
Principles of Use of Haptic Systems Combined with Virtual Reality in Rehabilitation, Usage Examples and Literature Review |
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9) |
Usage Principles, Usage Examples and Literature Review of virtual reality technology in medical education (Fırat Kaçmaz AR/VR Development Lead at Medex Lab) |
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10) |
Game Development, Gamification and Serious Game Concepts, Current Gamification Examples and Principles (Faruk Adiloğlu - Kanguru Teknoloji - Game Designer) |
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11) |
Principles of Augmented Reality in Medicine, Usage Examples and Literature Review (Yusuf Yeşil -Yesil Science/CEO) |
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12) |
Principles of Use of Virtual Reality and Augmented Reality in Surgery, Usage Examples and Literature Review (Ali Ekrem Adıyaman - Istanbul Faculty of Medicine/Department of Neurosurgery, Mürsel Haspulat - Istanbul Faculty of Medicine / Department of Pediatric Surgery) |
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13) |
Overview of R&D Projects, Analysis of Support Programs and Presentation of the Projects by the Teams |
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14) |
Discussion and General Evaluation / Evaluation of Project Proposals |
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Course Notes / Textbooks: |
Dietz V, Ward NS. Oxford Textbook of Neurorehabilitation: Oxford University Press; 2020
Virtual Reality for Physical and Motor Rehabilitation, Emily A. Keshner, Mindy F. Levin, Patrice L. (Tamar) Weiss, 2014 |
References: |
Laver KE, Lange B, George S, Deutsch JE, Saposnik G, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev. 2017;11:Cd008349. Baus O, Bouchard S. Moving from virtual reality exposure-based therapy to augmented reality exposure-based therapy: a review. Front Hum Neurosci. 2014;8:112.
Chen Y, Fanchiang HD, Howard A. Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Physical therapy. 2018;98(1):63-77. |
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge required to fulfill professional roles and functions of Physiotherapy and Rehabilitation field. |
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2) |
To act in accordance with ethical principles and values in professional practice. |
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3) |
To use life-long learning, problem-solving and critical thinking skills. |
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4) |
To define evidence-based practices and determine problem solving methods in Physiotherapy and Rehabilitation practices, using theories in health promotion, protection and care. |
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5) |
To take part in research, projects and activities within sense of social responsibility and interdisciplinary approach. |
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6) |
To have skills for training and consulting according to health education needs of individual, family and the community. |
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7) |
To be sensitive to health problems of the community and to be able to offer solutions. |
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8) |
To be able to use skills for effective communication. |
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9) |
To be able to select and use modern tools, techniques and modalities in Physiotherapy and Rehabilitation practices; to be able to use health information technologies effectively. |
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10) |
To be able to search for literature in health sciences databases and information sources to access to information and use the information effectively. |
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11) |
To be able to monitor occupational information using at least one foreign language, to collaborate and communicate with colleagues at international level. |
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12) |
To be a role model with contemporary and professional identity. |
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