VCD4138 Portfolio DesignBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4138 Portfolio Design Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Instructor DİDEM WONG
Recommended Optional Program Components: None
Course Objectives: This course focuses on each student’s self unique design vision and the many ways students can promote their design abilities by producing a creative selection of their existing communication design projects. Highlighting the individual design approach is an emphasis on self-promotion in its most suitable form. Students learn the details of the job-seeking portfolio since creative success is determined as much by how well they promote their work as by the quality of their work.

Learning Outcomes

The students who have succeeded in this course;
1) Visualize concepts.
2) Demonstrate knowledge of the essential business practices used in the communication design industry.
3) Produce the basic business forms needed in communication design business.
4) Recognize the laws pertaining to the Visual Artist in business.
5) Promote themselves and their design work.
6) Demonstrate a marketable and uniquely original portfolio and produce a "creative" resume.

Course Content

Types of portfolios, portfolio research, developing a communication network are discussed.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction Expectations Time management Daily Planner Goals
2) Assignment 1 in progress. Mood Boards In-house vs. Agency/Design Firm vs. Freelance vs. Self-employed Types of Portfolios
3) Assignment 1 in progress. Portfolio review
4) Résumé writing Employment Application
5) Interviews
6) Self-promotion Digitizing your portfolio Networking
7) Cost-effective Design Due Group Presentations Assignment 2: High budget Promotion
8) Expectations Time management Daily Planner Goals Assignment 2 in progress. Researching outstanding promos
9) Assignment 2 in progress. Researching outstanding promos
10) Assignment 2 in progress.
11) Group Discussion
12) Practice presentations
13) Retouching week
14) High budget Promotion Portfolio show

Sources

Course Notes / Textbooks:
References: How, Print Dergileri.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 2 % 30
Midterms 1 % 35
Final 1 % 35
Total % 100
PERCENTAGE OF SEMESTER WORK % 65
PERCENTAGE OF FINAL WORK % 35
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Application 14 28
Study Hours Out of Class 14 14
Project 14 14
Midterms 14 14
Final 14 14
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.