ANI4006 PrevisualizationBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ANI4006 Previsualization Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Objectives: The aim of this course is to enable students to consciously and accurately make sophisticated predictive designs for animated films and projects in similar media.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;
01) Have theoretical and practical knowledge and skills in the field of cartoons and animation
02) Will be able to make animated films with various artistic styles and techniques
03) Be a team member in the production process of cartoons and animations and yake responsibility
04) By participating in scientific and artistic works in the field of cartoons and animation, they will be able to communicate with relevant organizations and share their knowledge and skills in the field
05) Will be able to use general information and communication technologies at an advanced level along with all kinds of technical tools and computer software used in cartoons and animation
06) Will be able to monitor developments in the field of cartoons and animation using a foreign language and communicate with their foreign colleagues

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) What is previs, in which fields it is used, what are the types
2) Previs histor
3) What is storyboard? How to make storyboard.
4) Introduction to visual composition
5) Frame sizes and proper framing
6) Basic camera angles and camera use
7) Cinematography analysis of a movie
8) Basic editing fundamentals and rules
9) Introduction to 3D previs
10) Camera use in 3D previs
11) Character blocking and character animation in previs
12) How to use simple effects in 3D
13) How to work in a pipeline system and collaborate with team members
14) Other previz types such as Pitchviz, sketchviz, techviz

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 5 % 60
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 14 4 56
Homework Assignments 5 4 20
Final 1 4 4
Total Workload 136

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.