DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0368 Emerging Technologies and The Future Of Humanity Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Prof. Dr. LÜTFİ ARDA
Course Objectives: This course, which is an introductory engineering course, aims to analyze the impact of new technologies on humanity's future and their real/potential consequences.
The course has two main objectives. The first is to present new technologies in an open and understandable manner, and the second is to explain the contribution of new technologies to humanity's future. Methodologies related to the development of new technologies are explained in order to achieve these objectives

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course will:

- Learn about the opportunities provided by 3D printing technology.
- Learn about zero-emission hydrogen fuel cell automobile technologies.
- Learn about next-generation robotics.
- Learn about sentient and avoidant drone technology.
- Learn about recycled thermoset plastics.
- Learn about precision genetic engineering techniques.
- Have a basic understanding of the challenges and opportunities presented by different technologies such as artificial intelligence.
- Learn about neuromorphic technology.
- Learn about digital gene technology.

Course Content

3D printing technology,zero-emission hydrogen fuel cell car technologynext-generation robotics,new AI technology, sensing and avoiding drone technology, digital gene technology.

Teaching methods and techniques used in the course are: lecture, case study, group work, technology-supported learning and other tools.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) An introduction to emerging technologies and the future of humanity
2) 3D printing technology A detailed examination of 3D printing technology, from its history to its working principles, different types and future potential.
3) Zero-emission hydrogen fuel cell car technology A detailed examination of zero-emission hydrogen fuel cell vehicle technology, from its history to its operating principles, different types and future potential.
4) Next-generation robotics A detailed examination of the new generation robot technology, from its history to its working principles, different types and future potential.
5) Recyclable thermoset plastics Technology A detailed examination of the technology of recycled thermoset plastics, from its history to its working principles, different types and future potential.
6) Sensing and avoiding drone technology A detailed examination of sentient and avoidant drone technology, from its history to its operating principles, different types, and future potential.
7) New AI technology A detailed examination of new artificial intelligence technology, from its history to its working principles, different types, and future potential.
8) Midterm Exam
9) Neuromorphic technology A detailed examination of neuromorphic technology, from its history to its working principles, different types, and future potential.
10) Digital gene technology A detailed examination of digital gene technology, from its history to its working principles, different types and future potential.
11) Presentation-1
12) Presentation-2
14) Presentation-4

Sources

Course Notes / Textbooks:
References: 1-3 Boyutlu yazıcılar ve kullanım alanları, ETU Sentez Iktisadi ve Idari Bilimler Dergisi Erzurum Teknik Universitesi · March 2021
2-Acar C. & Dinçer İ. (2019). Review and evaluation of hydrogen production options for better environment, Journal of Cleaner Production, 218(1), 835-849.
3-A Review on Robotics Technology International Journal of Engineering Research & Technology (IJERT) ISSN: 2278-0181 Published by, www.ijert.org ICADEMS - 2017 Conference Proceedings
4-Review of Some Applications of Unmanned Aerial Vehicles
Technology in the Resource-Rich Country
5- A Review on the Potential and Limitations of RecyclableThermosets for Structural Applications POLYMER REVIEWS2020, VOL. 60, NO. 2, 359–388https://doi.org/10.1080/15583724.2019.1673406
6- A Review of Artificial Intelligence (AI) in Education from 2010to2020, Hindawi Complexity Volume 2021, Article ID 8812542, 18 pages https://doi.org/10.1155/2021/8812542
7- 2022road map on neuromorphic computing and engineering, Neuromorph.Comput.Eng.2(2022)022501,
8- Digital Technologies: Advancing Individualized Treatments through Gene and Cell Therapies, Pharmacogenetics, and Disease Detection and Diagnostics, Biomedicines. 2022 Oct; 10(10): 2445.
Published online 2022 Sep 30. doi: 10.3390/biomedicines10102445
9- The genome editing revolution: review, Journal of Genetic Engineering and Biotechnology, 18, Article number: 68 (2020)

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 1 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 4 52
Presentations / Seminar 1 20 20
Midterms 1 2 2
Final 1 2 2
Total Workload 115

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.