DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1137 | Musics of Turkey | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. İSMET AYDIN |
Course Objectives: | "The aim of Turkey to music lessons, through musical communication of the neighboring region of Anatolia and to be interacting, Turkey formation of private and recognize the cultures of music continues to transform, interpret, and all these things, is located in the historical and sociological analysis through music. " |
The students who have succeeded in this course; 1) To acknowledge music cultures in Turkey and to recornize the varities of cultures in Anatolia 2) To analyze the musical diversities in Turkey and to explore them from the point of culture and ethnicity. 3) To acquire knowledge for Folkloric researches in Turkey and analyze their social and political approaches. 4) To point out the process and breaking point of traditional and social transitions and find out their musical creations. 5) To determine the changing dynamics of music traditions existing in Turkey. |
"Music Culture in Turkey, Folklore, Ethnicity, Nationalism, Identify, Cultur Endustry, Turkish Maqam Music, Turkish Folk Music, Ethnic Music,Populer Music in Turkey, Arabeque Music, Rap Music, Jazz and Classical Music in Turkey, World Music, Folklore researchs in Turkish Republic. " Teaching methods and techniques used in the course are: lecture, individual study, case study, project preparation, recitals and use of digital resources. |
Week | Subject | Related Preparation |
1) | Introduction to music cultures in Turkey and Identitiy in Music | article and books |
2) | What is Folklore? To explain tradition and its sub-meanings. | article and books |
3) | Maqam Music | article and books |
4) | Turkish folk music in the projection of Anatolian Folkloric music. | article and books |
5) | Ethnic Musics of Turkey in the context of postmodernism | article and books |
6) | The tradition of Ashik | article and books |
7) | The interaction between folkloric and popular music in Turkey. The pioneers and extentions of the field : Anatolian Rock, Anatolian Pop, Anatolian Jaz- | Article and books |
8) | Midterm Week | |
9) | Identity theories in Music, Alevi Musics, İslamic Musics | article and books |
10) | Jazz music in Turkey | article and books |
11) | "Culture industry" theory and entertainment music | article and books |
12) | Rap music in Turkey | article and books |
13) | Classical Music in Turkey : Contemporary Turkish composers | article and books |
14) | Hybridization and Globalisation in Music " World Music" | article and books |
Course Notes / Textbooks: | Kutluk Fırat, Cumhuriyetin Müzik Politikaları, H2o Press, 2019 Reinhard, Kurt , Ursula, Türkiyenin Müziği 1, Sun Press, 2007 Reinhard, Kurt , Ursula, Türkiyenin Müziği 2, Sun Press, 2007 Say, Ahmet, Türkiye'nin Müzik Atlası, Borusan Kültür ve Sanat Press,1998 Greve Martin, Almanya'da "Hayali Türkiye'nin Müziği" Bilgi University Press,2006 Erdener ,Yıldıray, Kars’ta Çobanoğlu Kahvehanesi’nde Âşık Karşılaşmaları - Âşıklık Geleneğinin Şamanizm ve Sufizmle Olan Tarihsel Bağları, YKY, 2019 Aydın, İsmet , Türkiye'de ki Caz Müziği Pratiklerinde Folkorik Öğeler, Master Thesis, BAU Graduated Institute, 2018 |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 40 |
Homework Assignments | 1 | % 10 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 4 | 52 |
Homework Assignments | 1 | 7 | 7 |
Quizzes | 2 | 10 | 20 |
Final | 1 | 2 | 2 |
Total Workload | 120 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |