VCD4018 3D AnimationBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4018 3D Animation Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Recommended Optional Program Components: None
Course Objectives: This course is an intermediate level 3D modeling and animation course. The aim of this course is to help students to gain experience on some special subjects of 3D modeling and animation. Students will create a complete major project on any intermediate level subject of 3D, which they want to specialize, from scratch. Instructor / mentor of the course will guide students to complete their major projects. In addition, lectures will be focused on several special subjects and these lectures will be supported by class works and minor home works. These lectures will also help students to create, develop and complete their major projects. Every student have to create their own major projects for final submission while collaborative work will be supported for class works and home works.

Learning Outcomes

The students who have succeeded in this course;
I. To practice on creating a 3D project from scratch.
II. Practice skills in special subjects of virtual 3D environment.
III. Practice skills of intermediate and advanced animation in 3D environment.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) 1. Week : Theory of advanced modelling techniques (mesh modelling, spline modelling, patch modelling, NURBS modelling)
2) 2.Week Choosing a form to model in 3D and preliminary work on the desired model.
3) 3.Week : Class work
4) 4.Week : Class work
5) 5.Week : Class work
6) 6.Week : Discussion on the finished 3D model and planning a scene for presenting the model. Finished 3D model will be graded as mid term 1
7) 7.Week : Theory on lighting and framing techniques.
8) 8.Week : Class work
9) 9.Week : Class work
10) 10.Week : Class work
11) 11.Week : Discussion on the finished scene and planning a 10 seconds animated TV spot. Finished scene will be graded as mid term 2
12) 12.Week : Class work
13) 13.Week : Class work
14) Finished film will be graded as final exam

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Midterms 2 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 11 60
Final 3 24
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.