ANI3501 Acting for AnimationBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ANI3501 Acting for Animation Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Objectives: In general, it is aimed that the student has knowledge and ideas on many issues, from the basics of theater acting, studio ethics, microphone use.

Learning Outcomes

The students who have succeeded in this course;
1. You will have general knowledge about acting.
2. During the character creation process, you will be able to use the basics of the art of drama.
3. You will learn how to speak a common language with the players you work with.
4. You will learn about the voiceover processes of animated characters.
5. You will learn how to choose the right voice actor.
6. You will be able to collaborate with the voice actor to develop your character. 7. You will be familiar with the workflow of The Voice job.
8. You will have an idea of quality assessment of the voice work, understanding the voice work and reading the work done.
9. You will learn about voicing your own character and/or the process of voicing an artist.

Course Content

The course will be conducted in mutual interaction with the students.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Theatre History, Ancient Greek Theatre, character creation during the development of the theatre during its birth and arrival to the present day.
2) Considerations during the creation of a character... Imperatives... The importance of observing the world in character creation. Adapting elements that we observe in real life to our character.
3) Öğrencilerin yarattıkları karakterlere, dramatik bir metin yazması... Bu karakter nasıl durur? Nasıl hareket eder? Neler hisseder? Neden? Bu karakter nasıl konuşurdu? Öğrencilerin kendi karakterlerini seslendirmesi üzerine tartışma.
4) Working with students on selected texts from W.Shakespeare's "A Midsummer Night's dream.".. Discussion on handling a text... Studies on students ' portrayal of characters in the work.
5) Conversations on Radio Theatre... What is Radio Theatre? How is it saved? How is performance performed? The effect of this knowledge on animation.
6) Introduction to microphone acting... Who is the microphone player? In what subjects does this profession require competence? If we want to voice our own character, what should we know?
7) Studies on microphone acting... How should the relationship between an animated character and a microphone player be?
8) What are the considerations when choosing a microphone player for a character? What is the value of voice and speech for an animated character?
9) How should the workflow be during an animation's voice-over project?
10) How to make player preferences during an animation voice-over project? What should be observed? What needs to be done, don'ts…
11) General information about a voice-over studio and workflow... Students will have knowledge about technical subjects. Information about studio ethics, how to act in the studio and process management.
12) A critique of a voiced, finished animation project... What is good voice-over, bad voice-over? How is it distinguished? Understanding and reading voice-over work.
13) A student's work to perform a voice-over of an animatic project created by himself. Projects in the classroom will be evaluated.
14) Students serve as voice actors and project director in each other's projects. Voice acting and evaluation; general evaluation.

Sources

Course Notes / Textbooks: Söz ve Diksiyon Sanatı, Nüzhet Şenbay;

William Shakespeare eserleri;

Bir Karakter Yaratmak, Konstantin Stanislavski.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 30
Homework Assignments 5 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 3 42
Homework Assignments 5 7 35
Final 1 4 4
Total Workload 123

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.