The students who have succeeded in this course;
1. Will be equipped with up-to-date information about the technical preparation process that should be done before and during the shooting, including Visual Effect techniques, especially Pre-Production.
2. Will be able to define all the field specialties (modeler, rigger, texture artist, character animator, compositing artist, roto artist, matte painter, CFX, FX Artist, matchmove artist) and responsibilities that are valid in these processes.
3. Will be able to analyze and assimilate the application techniques, software and technologies used in every stage of a production that includes a Visual Effect.
4. Will master the process of producing and preparing the equipment used to facilitate post-production processes in the Greenbox video shooting techniques and visual effect production process, and auxiliary equipment changed for visual effect application, and they will gain background in professional quality post-production design.
5. Will be conscious about the software and hardware process between the production and post-production processes, the pipeline, which is used all over the world; and will have up-to-date information and infrastructure on the key elements necessary for the management of a successful production process.
6. Will gain industry-level information and infrastructure on all compositing and color grading techniques used during the production of a highly convincing visual effect scene by combining real space shots with 3D animation designs. |
Week |
Subject |
Related Preparation |
1) |
Orientation, Analysis of visual effects techniques and terms |
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2) |
Planning a shot with a Visual Effect |
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3) |
Greenbox shooting techniques |
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4) |
Shooting formats with Video Cameras, technical requirements for Visual Effects |
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5) |
Camera Motion Capture (matchmove) Techniques |
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6) |
Examination of Pre-Production and Pre-vis processes |
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7) |
Examining the relationship between compositing techniques and 3D Animation software |
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8) |
Rotoscope and Masking techniques |
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9) |
Combining methods of 3D Animation and Video footage |
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10) |
The techniques and equipment to speed up the post-production process during shooting |
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11) |
Digital Color Space and Grading Techniques |
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12) |
Pipe-line software applications and techniques and management of the Filmed Visual Effect Production process |
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13) |
Examination of Color Grading software and hardware |
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14) |
Adaptation of visual effects production techniques to final projects with stock images or video shoots |
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
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2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
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3) |
Making animated films with various artistic styles and techniques. |
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4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
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6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
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7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
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9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
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10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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