ANI3201 Visual EffectsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ANI3201 Visual Effects Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Objectives: The aim of this course is to provide students with the background and experience for technical hardware, software technologies and specialization teminologies used in the production and post-production industry.

Learning Outcomes

The students who have succeeded in this course;
1. Will be equipped with up-to-date information about the technical preparation process that should be done before and during the shooting, including Visual Effect techniques, especially Pre-Production.

2. Will be able to define all the field specialties (modeler, rigger, texture artist, character animator, compositing artist, roto artist, matte painter, CFX, FX Artist, matchmove artist) and responsibilities that are valid in these processes.

3. Will be able to analyze and assimilate the application techniques, software and technologies used in every stage of a production that includes a Visual Effect.

4. Will master the process of producing and preparing the equipment used to facilitate post-production processes in the Greenbox video shooting techniques and visual effect production process, and auxiliary equipment changed for visual effect application, and they will gain background in professional quality post-production design.

5. Will be conscious about the software and hardware process between the production and post-production processes, the pipeline, which is used all over the world; and will have up-to-date information and infrastructure on the key elements necessary for the management of a successful production process.

6. Will gain industry-level information and infrastructure on all compositing and color grading techniques used during the production of a highly convincing visual effect scene by combining real space shots with 3D animation designs.

Course Content

This course includes all VFX technical steps and applications that will provide students with the technical skills and knowledge to combine the techniques applied in the visual effects used in motion pictures, the 3D Animation character they designed, the objects and/or vehicles with real shooting, and successfully use two different disciplines.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation, Analysis of visual effects techniques and terms
2) Planning a shot with a Visual Effect
3) Greenbox shooting techniques
4) Shooting formats with Video Cameras, technical requirements for Visual Effects
5) Camera Motion Capture (matchmove) Techniques
6) Examination of Pre-Production and Pre-vis processes
7) Examining the relationship between compositing techniques and 3D Animation software
8) Rotoscope and Masking techniques
9) Combining methods of 3D Animation and Video footage
10) The techniques and equipment to speed up the post-production process during shooting
11) Digital Color Space and Grading Techniques
12) Pipe-line software applications and techniques and management of the Filmed Visual Effect Production process
13) Examination of Color Grading software and hardware
14) Adaptation of visual effects production techniques to final projects with stock images or video shoots

Sources

Course Notes / Textbooks: Ödül kazanmış yapımların Görsel Efekt içeren sahnelerinin anlatıldığı ve incelendiği yapım aşamalarını içeren görsel ve videolar düzenli bir biçimde iletilecektir. Stüdyolar ve Post-Prodüksiyon şirketleri tarafından oluşturulan belgesel niteliğindeki teknik anlatım ve inceleme yazı/video materyalleri de öğrencilere iletilecektir.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 6 % 20
Homework Assignments 4 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 6 2 12
Study Hours Out of Class 14 2 28
Homework Assignments 4 4 16
Final 1 4 4
Total Workload 116

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.