Week |
Subject |
Related Preparation |
1) |
Introduction:
What is Sociological Theory?
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2) |
Introduction: Society and Illusion
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Read the related chapter / readings before coming to class
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3) |
The Prophets of Paris: Saint Simon and Comte
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Read the related chapter / readings before coming to class
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4) |
Sociology in the Underground: Karl Marx
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Read the related chapter / readings before coming to class
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5) |
The Last Gentleman: Alexis de Tocqueville and Nietzsche’s Madness
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Read the related chapter / readings before coming to class
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6) |
Film and Discussion—Documentary
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Read the related chapter / readings before coming to class
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7) |
Course review and midterm |
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8) |
The Protestant Ethic and the Spirit of Capitalism
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Read the related chapter / readings before coming to class
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9) |
Dreyfus’s Empire: Emile Durkheim
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Read the related chapter / readings before coming to class
|
10) |
The Discovery of the Invisible World
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Read the related chapter / readings before coming to class
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11) |
The Construction of the Social System
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Read the related chapter / readings before coming to class
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12) |
Erving Goffman and the Theatre of Social Encounters
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Read the related chapter / readings before coming to class
|
13) |
Erving Goffman and the Theatre of Social Encounters
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Read the related chapter / readings before coming to class
|
14) |
Homework submission presentations of research projects
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
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2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
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3) |
Making animated films with various artistic styles and techniques. |
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4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
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6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
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7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
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9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
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10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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