ACL3001 American Drama IBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ACL3001 American Drama I Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi HATİCE ÖVGÜ TÜZÜN
Course Lecturer(s): Dr. Öğr. Üyesi ELİF BAŞ
Recommended Optional Program Components: None
Course Objectives: In this course the period from 1920’s to 1960’s will be covered with emphasis on various dramatic movements and the contribution of such playwrights such as Eugene O’Neill, Lillian Hellman, Tenessee Williams to the making of modern American Drama.

Learning Outcomes

The students who have succeeded in this course;
Students will learn
• to discuss major playwrights styles and themes through selected plays,
• to compare and contrast various social, political, philosophical perspectives these plays introduce,
• to develop their own perspectives and write argumentative essays about different themes.

Course Content

20th century American Drama
(1920’s to 1960’s)

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Reading
2) Reading
3) Reading
4) Reading
5) Reading
6) Reading
7) Reading
8) Reading
9) Reading
10)
11) Reading
12) Reading
13) Reading
14)
15)
16)

Sources

Course Notes / Textbooks: Eugene O’Neill: Long Day’s Journey into Night
Lillian Hellman: Children’s Hour
Tennessee Williams: Cat on a Hot Tin Roof
Arthur Miller: All My Sons
Edward Albee: The Zoo Story
Le Roi Jones: The Dutchman
Jerome Lawrence & Robert. E. Lee: The Night Thoreau Spent in Jail
References: Famous American Plays 1950’s
Black Theater

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 5 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 15 4 60
Quizzes 5 2 10
Midterms 1 15 15
Final 1 20 20
Total Workload 147

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.