| DIGITAL GAME DESIGN | |||||
| Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 | ||
| Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
| ACL2004 | Introduction to Drama | Spring | 3 | 0 | 3 | 6 |
| This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
| Language of instruction: | English |
| Type of course: | Non-Departmental Elective |
| Course Level: | Bachelor’s Degree (First Cycle) |
| Mode of Delivery: | Face to face |
| Course Coordinator : | Assoc. Prof. ELİF BAŞ |
| Course Lecturer(s): |
Assoc. Prof. ELİF BAŞ |
| Recommended Optional Program Components: | None |
| Course Objectives: | This course will offer the students selected plays from Greek drama to the 20th century European drama with emphasis on the history and dramatic movements of Western drama. |
|
The students who have succeeded in this course; Students will learn • to apply the charactersistic points of classical tragedy to plays studied, • to evaluate social psychological and political perspectives in the texts, • to discuss major authors and themes related to different periods, • to present their own perspectives and/or to compare and contrast different concepts in well-developed essays. |
| Survey of world drama from the classical age to 20th century. |
| Week | Subject | Related Preparation |
| 1) | General Introduction / Aristotle, Poetics/ definition of tragedy | Reading |
| 2) | Introduction to Sophocles/ Analysis of the play | Reading |
| 3) | Sophocles continued | Reading |
| 4) | Introduction to Medieval and Renaissance Drama / Excerpts from Everyman and Dr. Faustus | Reading |
| 5) | Analysis/ discussion of the plays | Reading |
| 6) | Introduction to 19th Century Drama-Realism / G. B. Shaw | Reading |
| 7) | Shaw, Candida continued. | Reading |
| 8) | Introduction Ibsen: A Doll’s House /Well-made play / Analysis/ discussion of the play | |
| 9) | Introduction to Naturalism /expressionism / Strindberg /Analysis/ discussion of the play | Reading |
| 10) | Introduction to Beckett and 20th century drama/ Analysis/ discussion of the play | Reading |
| 11) | Beckett continued | Reading |
| 12) | Whose Life is it, anyway? , Brian Clark/ Introduction to P. Shaffer | Reading |
| 13) | Discussion of. Equus | Reading |
| 14) | Introduction to H. Pinter/ Discussion of Betrayal | Reading |
| 15) | Final Examination | |
| 16) | Final Examination |
| Course Notes / Textbooks: | 1. Sophocles: Antigone 2. Anonymous: Everyman 3. C. Marlowe: Dr. Faustus 4. G. B. Shaw: Candida 5. H. Ibsen: A Doll’s House 6. A. Strindberg: Miss Julie 7. S. Beckett: Waiting for Godot 8. H.Pinter: Betrayal Aristrotle, Poetics Anthology of living Theater, Wilson/Goldfarb 7 Plays by Strinberg |
| References: | Robert Brustein: Theater of Revolt Eric Bentley :Life of Drama |
| Semester Requirements | Number of Activities | Level of Contribution |
| Attendance | 14 | % 0 |
| Quizzes | 3 | % 30 |
| Midterms | 1 | % 30 |
| Final | 1 | % 40 |
| Total | % 100 | |
| PERCENTAGE OF SEMESTER WORK | % 60 | |
| PERCENTAGE OF FINAL WORK | % 40 | |
| Total | % 100 | |
| Activities | Number of Activities | Duration (Hours) | Workload |
| Course Hours | 14 | 3 | 42 |
| Study Hours Out of Class | 16 | 5 | 80 |
| Homework Assignments | 1 | 5 | 5 |
| Quizzes | 5 | 5 | 25 |
| Midterms | 1 | 2 | 2 |
| Final | 1 | 2 | 2 |
| Total Workload | 156 | ||
| No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
| Program Outcomes | Level of Contribution | |
| 1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
| 2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
| 3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
| 4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
| 5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
| 6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
| 7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
| 8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
| 9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
| 10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
| 11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
| 12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |