ACL2003 Introduction to NovelBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ACL2003 Introduction to Novel Fall 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi HATİCE ÖVGÜ TÜZÜN
Course Lecturer(s): Prof. Dr. GÖNÜL BAKAY
Dr. Öğr. Üyesi ELİF BAŞ
Recommended Optional Program Components: none
Course Objectives: to give the students a comprehensive undrestanding of the novel form , pointing to the different genres of the novel

Learning Outcomes

The students who have succeeded in this course;
Students will have achieved in depth understanding of:
• the emergence of the novel as a new literary form in the 18 century
• the socio-political and historical contexts in which these novels were written
• the ways in which the authors’ life implicates the work produced

Course Content

18th, 19th and 20 th century novels by English writers

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Moll Flanders pages 1 -75. Reading
2) Moll Flanders 75-150 Reading
3) Moll Flanders 150-225 Reading
4) Moll Flanders 225-330. Reading
5) Hard Times 1-100 Reading
6) Hard Times 100-230. Reading
7) Review Reading
8) 1984 1-75 Reading
9) 1984 75-150 Reading
10) 1884 150 -225 Reading
11) 1984 225-325 Reading
12) Mrs Dalloway 1-75 Reading
13) Mrs Dalloway 75-150 Reading
14) Mrs Dalloway 150 -225 Reading
15) Final -
16) Final -

Sources

Course Notes / Textbooks: Moll Flanders- Daniel Defoe

Hard Times- Charles Dickens

1984- George Orwell

Mrs Dalloway- Virginia Woolf
References: none

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 3 % 20
Presentation 1 % 10
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 15 2 30
Project 1 10 10
Quizzes 4 3 12
Midterms 1 30 30
Final 1 40 40
Total Workload 164

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.