CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ACL2003 | Introduction to Novel | Fall | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi HATİCE ÖVGÜ TÜZÜN |
Course Lecturer(s): |
Prof. Dr. GÖNÜL BAKAY Dr. Öğr. Üyesi ELİF BAŞ |
Recommended Optional Program Components: | none |
Course Objectives: | to give the students a comprehensive undrestanding of the novel form , pointing to the different genres of the novel |
The students who have succeeded in this course; Students will have achieved in depth understanding of: • the emergence of the novel as a new literary form in the 18 century • the socio-political and historical contexts in which these novels were written • the ways in which the authors’ life implicates the work produced |
18th, 19th and 20 th century novels by English writers |
Week | Subject | Related Preparation |
1) | Moll Flanders pages 1 -75. | Reading |
2) | Moll Flanders 75-150 | Reading |
3) | Moll Flanders 150-225 | Reading |
4) | Moll Flanders 225-330. | Reading |
5) | Hard Times 1-100 | Reading |
6) | Hard Times 100-230. | Reading |
7) | Review | Reading |
8) | 1984 1-75 | Reading |
9) | 1984 75-150 | Reading |
10) | 1884 150 -225 | Reading |
11) | 1984 225-325 | Reading |
12) | Mrs Dalloway 1-75 | Reading |
13) | Mrs Dalloway 75-150 | Reading |
14) | Mrs Dalloway 150 -225 | Reading |
15) | Final | - |
16) | Final | - |
Course Notes / Textbooks: | Moll Flanders- Daniel Defoe Hard Times- Charles Dickens 1984- George Orwell Mrs Dalloway- Virginia Woolf |
References: | none |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 3 | % 20 |
Presentation | 1 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 15 | 2 | 30 |
Project | 1 | 10 | 10 |
Quizzes | 4 | 3 | 12 |
Midterms | 1 | 30 | 30 |
Final | 1 | 40 | 40 |
Total Workload | 164 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |