Week |
Subject |
Related Preparation |
1) |
A concise overview and definition of CGI and its various industry fields. |
|
2) |
Introduction to industry standard definitions regardless of the Software that is going to be the main focus of this course. |
|
3) |
Introduction to Blender’s Interface. |
|
4) |
Introduction in Navigation in Blender and Introduction to the basic principles of Polygon Modeling techniques. |
|
5) |
Introduction to Blender’s Modifiers. We will be diving into Polygonal Modeling techniques starting with the most basic ones, moving on toward advanced. |
|
6) |
Introduction to Organic Modeling in Blender. |
|
7) |
Introduction to proper Topology Mapping toward achieving a proper quad-based
mesh propagation. |
|
8) |
Introduction to Sculpting in Blender. |
|
9) |
Introduction to Retopology. |
|
10) |
Modeling for Games and Film. |
|
11) |
Final Project Announcement and studio work. |
|
12) |
Studio work. |
|
13) |
Studio work. |
|
14) |
Delivery of Final Projects and class critique session. |
|
|
Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
4 |
2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
1 |
3) |
Making animated films with various artistic styles and techniques. |
1 |
4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
2 |
5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
|
6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
|
7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
|
8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
|
9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
1 |
10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
4 |
11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
4 |
12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
1 |