ANI2201 3D Animation IBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ANI2201 3D Animation I Fall 2 2 3 5

Basic information

Language of instruction: English
Type of course: Must Course
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Objectives: The main objective of this course is to present the students with an effective introduction to the industry prevalent art of 3D Animation and acquaint them with all the basic concepts that they require in order to be able to climb the very first steps of building their future careers in the local and global industry.

Learning Outcomes

The students who have succeeded in this course;
● Will be introduced to the key concepts of 3D Animation.
● Will develop an artistic scope, understanding and appreciation of 3D Animation production in general.

Course Content

The 3D Content Creation Application the course will be based on is Blender. This course relies heavily on hands-on practice, so students are expected to concentrate attentively to what the material conveyed during lectures and go over that very material on themselves regularly to be able to get a firm grasp on both the software that is the basis of this course and most importantly to digest and comprehend the many production related principles the syllabus involves.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) A concise overview and definition of CGI and its various industry fields.
2) Introduction to industry standard definitions regardless of the Software that is going to be the main focus of this course.
3) Introduction to Blender’s Interface.
4) Introduction in Navigation in Blender and Introduction to the basic principles of Polygon Modeling techniques.
5) Introduction to Blender’s Modifiers. We will be diving into Polygonal Modeling techniques starting with the most basic ones, moving on toward advanced.
6) Introduction to Organic Modeling in Blender.
7) Introduction to proper Topology Mapping toward achieving a proper quad-based mesh propagation.
8) Introduction to Sculpting in Blender.
9) Introduction to Retopology.
10) Modeling for Games and Film.
11) Final Project Announcement and studio work.
12) Studio work.
13) Studio work.
14) Delivery of Final Projects and class critique session.

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 20
Application 1 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 6 2 12
Study Hours Out of Class 14 4 56
Final 1 4 4
Total Workload 128

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation. 4
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. 1
3) Making animated films with various artistic styles and techniques. 1
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. 2
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues. 1
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. 4
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. 4
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation. 1