GAD3021 Advanced Animation for GamesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3021 Advanced Animation for Games Spring
Fall
2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Instructor OYTUN KAL
Course Lecturer(s): Instructor OYTUN KAL
Course Objectives: This course provides the student with advanced character animation skills in order that they are able to design, develop and realise a short animated sequence which accurately reflects convincing character motion.

Learning Outcomes

The students who have succeeded in this course;
"
The students who have succeeded in this course will be able to;"
1) Employ of animation principles
2) Understand the use of timing and exposure range in animation
3) Grasp the aesthetic perceptions of the correct use of exposure in animation
4) Strengthen storytelling with proper stage performance of characters
5) Give value and importance to character by choosing appropriate movements of characters
6) Understand the contribution of animation to the player experience in game design
7) Apply the animations can be transferred to game engines correctly

Course Content

Students will study rigging and skinning deformable characters and defining accurate weight maps. Animation hierarchies. The fundamental principles of animation including Squash and Stretch, Anticipation, Staging, Timing, Exaggeration, Secondary Action and Appeal. Students will also examine non dynamic simulations animation techniques and the application of laws of physics and dynamics.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Fundementals of Animation
2) Graphics, Text, Processing
3) Symbols, Animation Techniques
4) Audio and Video, Animation Techniques
5) Audio and Video Processing, Displays
6) Components, Dynamic Data, Homework
7) Dynamic Data
8) Software Optimization - I
9) Software Optimization - II
10) Publish Settings in the Actions Panel
11) Actions Panel
12) Adaptations of Programming Structures
13) Objects, Functions & Video Processing
14) Final Project Preperation and Evaluation

Sources

Course Notes / Textbooks: "Finch, Christopher (2013). The Cg story : computer-generated animation and special effects. New York: Monacelli Press. ISBN 9781580933575.
Williams, Richard (2009). The animator's survival kit. (Expanded ed.). London: Faber and Faber. ISBN 9780571238330

References: Catmull, Edwin E. et al. (2014). Creativity, Inc. : overcoming the unseen forces that stand in the way of true inspiration. London: Bantam Press. ISBN 978-0-59307-010-9

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 1 % 20
Homework Assignments 1 % 10
Presentation 3 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 3 4 12
Study Hours Out of Class 7 3 21
Presentations / Seminar 2 6 12
Final 1 25 25
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 1
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 2
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 1
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 3
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 3
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 5
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 1
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 2
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 1
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 1
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 1
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 1