Week |
Subject |
Related Preparation |
1) |
Introduction: The “Suspension of Disbelief” in Animation |
Analysis of the provided examples |
2) |
Believable / Convincing Characters and Different Approaches to
Character Design; Realistic, Cartoony, Stylistic, Abstract |
Drawing exercises and reference studies |
3) |
Analysis of the Illustrative Style of an Animated Film and the Style of Animation
|
Drawing exercises and reference studies |
4) |
A Comparative Analysis of the Anatomy of Living Beings |
Drawing exercises and reference studies
Drawing from the inside-out
|
5) |
Analysis of the Anatomy of Human Beings in Action |
Drawing exercises and reference studies |
6) |
Analysis of the Anatomy of Human Beings in Action |
Drawing exercises and reference studies
Expressive Posing of the Human Body I
|
7) |
Analysis of the Anatomy of Animals in Action |
Drawing exercises and reference studies |
8) |
Analysis of the Anatomy of Animals in Action |
Drawing exercises and reference studies
Expressive Posing of the Human Body II |
9) |
Analysis of the Anatomy of Birds in Action |
Drawing exercises and reference studies |
10) |
Analysis of the Anatomy of Birds in Action |
Drawing exercises and reference studies
Expressive Posing of Multiple Characters
|
11) |
Analysis of the Anatomy of Fantastic Creatures in Action |
Drawing exercises and reference studies |
12) |
Analysis of the Anatomy of Fantastic Creatures in Action |
Drawing exercises and reference studies |
13) |
A Comparative Analysis of the Anatomy of Living Beings and Mechanical Devices |
Drawing exercises and reference studies |
14) |
A Comparative Analysis of the Anatomy of Living Beings and Mechanical Devices |
Drawing exercises and reference studies |
|
Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
3 |
2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
4 |
3) |
Making animated films with various artistic styles and techniques. |
1 |
4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
|
5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
|
6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
1 |
7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
|
8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
3 |
9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
|
10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
2 |
11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
1 |
12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
1 |