FTV4931 Film GenresBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV4931 Film Genres Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. OSMAN KAYA ÖZKARACALAR
Course Lecturer(s): Prof. Dr. OSMAN KAYA ÖZKARACALAR
Recommended Optional Program Components: None
Course Objectives: This course is directed towards the comprehension and evaluation of popular cinema and popular films within a historical and cultural context.

Learning Outcomes

The students who have succeeded in this course;
1. Recognize the conception of popular cinema.
2. Identify the conception of genre.
3. Analyze the conflict between originality and genre.
4. Define different genres
5. Discuss the history of sci-fi genre
6. Analyze genre movies with a social perspective
7. Analyze genre movies with a historical perspective
8. Analyze genre movies with a political perspective
9. Evaluate the history of horror genre
10. Analyze genre movies with with an emphasis on genre issues
11. Analyze genre movies with an emphasis on desire.
12. Analyze genre movies with an emphasis on class issues.

Course Content

The course will start with the problems of definition of genre, with special emphasis given to specific iconographies of genres. Then, the course will deal with the issue of originality within the context of genre. Finally, case studies of two specific genres, science-fiction and horror, will be covered.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the class -
2) Problems of definition; iconography reading
3) Science-Fiction reading
4) Mad scientists – fantastic voyages reading - watching film
5) Alien invasions reading - watching film
6) Alien encounters reading - watching film
7) Dystopias reading - watching film
8) Horror reading
9) Monsters as Return of the Repressed reading - watching film
10) Battle of the genders reading - watching films
11) Onjects of desire reading - watching film
12) Horrors with political agenda reading - watching film
13) Other others reading- watching film
14) presentations presentation preparation

Sources

Course Notes / Textbooks:
References: 1.Michael Ryan and Douglas Kellner, Camera Politica: The Politics and Ideology of Contemporary Hollywood Film

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Presentation 1 % 45
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 5 70
Presentations / Seminar 1 6 6
Final 1 4 4
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.