COMPUTER EDUCATION AND INSTRUCTIONAL TECHNOLOGIES
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CET4101 Physical Programming Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YAVUZ SAMUR
Recommended Optional Program Components: None
Course Objectives: The objective of this course is to have students get information and skills for physical programming and robots in education.

Learning Outcomes

The students who have succeeded in this course;
Knows and explains robot concept.
Knows concepts about physical programming and robot programming.
Using different programming languages of the robot, learner creates programs that control and run robots.
Learners prepare projects by creating robots in different structures.

Course Content

Physical programming and robots; robot structure and architecture; robot types and educational robots; mechanical components in physical programming; electromechanical components in physical programming; electronic components in physical programming; physical programming software and environments; structures used in physical programming; robot based project development.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course introduction
2) Robot definition, structure, components and types
3) Sensor concept, definition, types and usage Motor concept, definition, types and usage
4) Robot software introduction and installation
5) Data types, variable, constant and array concepts
6) Conditional expressions and decision making
7) Midterm
8) Loop concept and types
9) Sub procedure and functions
10) Debugging Formation of project teams and project topics
11) Project work
12) Project work
13) Project work
14) Project work

Sources

Course Notes / Textbooks: Lu, W. (2016). Beginning Robotics Programming in Java with LEGO Mindstorms. A Press: New York.
Joshua Noble, "Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks", O'Reilly.
Tom Igoe, "Making Things Talk: Using Sensors, Networks, and Arduino to see, hear, and feel your world", O'Reilley.
References: Salemi, B. (2014). Robot Building for Teens. Nelson Education.
Baichtal, J., & Messerschmidt, T. (2014). Robot Builder: The Beginner's Guide to Building Robots. Pearson Education.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Presentations / Seminar 1 5 5
Project 1 20 20
Midterms 1 15 15
Final 1 30 30
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To define concepts related to the latest knowledge, tools and other scientific resources for the teaching profession, educational technology and information technologies in terms of national and international standards.
2) To explain the main elements of teaching strategies, methods and techniques, material design and assessment and evaluation processes that affect the development of educational technology integration.
3) To develop competencies related to software languages, operating systems, computer networks and computer hardware.
3) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
4) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
5) To plan, implement and evaluate classroom activities that utilize cutting-edge technologies to foster creativity, problem solving and critical thinking using scientific methods.
6) To build strong theoretical and applied models to develop solutions to problems that focus on systems and human development within a learning organization. 
7) To review, evaluate and recommend strategies for technology integration based on the interests, needs, individual differences and developmental characteristics of students in primary and secondary education.
8) To work individually and collaboratively in a team to carry out activities related to educational technology, information technology and the teaching profession in an interdisciplinary approach.
9) To effectively use and evaluate educational technologies and appropriately designed instructional models as a means of achieving and meeting learning objectives and requirements.
10) To utilize effective metacognitive techniques to make the classroom a community of learners engaged in lifelong learning activities.
11) To prepare trainings and projects related to educational technology for the community and to provide counseling to individuals in enhancing learning through the appropriate use of technology.
12) To implement cost and time sensitive strategies to support individuals and organizations to carry out their work more effectively.
13) To equip teachers to be pioneers and models in the application of technology for educational purposes using ethical and legal standards and to keep pace with changing technology.
14) To investigate efficient design solutions and existing standards used today for educational technologies, curricula, innovations and outcomes related to work, school, education sector and virtual world.
15) To gain fluency in interpersonal communication, teaching frameworks and the use of different technologies in relation to national norms and laws.