COP3812 Futurists' Association - Future InformationBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP3812 Futurists' Association - Future Information Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi EVİN KORKMAZ
Recommended Optional Program Components: 1.Fundamentals of Future Studiesa. Future Studies as an Academic Disciplineb. Methods - Tools - Scenarios in Future Studiesc. T-Shaped Person Skills and Emerging Professions d. Entrepreneurship 2. Future of Industry & Economy a. Cryptocurrency – Digital Tradeb. Industry 4.0 - Internet of Things c.New Service Design 2.Future of Industry & Economyd. Future of Work e. Commercialization 3. Future of Science & Technology a. Artificial Intelligence & Robotics b. 3D Printers and Mass Democracyc. Virtual Reality and Augmented Reality d. Science and Technology Policy 3. Future of Science & Technologye. Gene Technology - Livingsf. Healthy Life - Longevityg. Smart Houses - Smart Cities - Every Smart Places h. Technology and R&D Management i. Innovation 3. Future of Science & Technologyj. Transportation - Logisticsk. Future of Energy and Resources l. Strategic Technology Analysis 4. Life in Future a. Individual - Family - Society in Future b. Technology Assessment 4. Life in Future (Part 2) b. Education c. Art (Sense & Perception)d. Daily Life: "Welfare" Notione. Sportf. Entertainmentg.Social Communication Channels - Virtual Individuals & Impacts 5. Future of Health a. Augmented human - Reinforced Body b. Technology Foresight and Forecasting 5. Future of Health (Part 2) c. Future Hospital Conceptd. Future of Alimentation 5. Future of Health (Part 3)e. Future Directions of Mind and Brain f. New Product Design 6. Global Threats a.Climatic changes – Environmental Pollution and Natural Catastrophesb. New Generation Wars- Cyber Attacks- Securityc. Refugees – Future of 65 Millions Global Guests 7.Intellectual Notionsa. Law - Morals - Universal Values - Ethics b. Religion - Beliefs - Mythc. Psychologyd. Frontground (Self - Future) Evaluation of the course
Course Objectives: This course aims to teach the awareness of positive foresights generated by the studies of social science and technology experts, along with methodological approaches. This awareness helps overall efforts for making a better future of humankind on multidisciplinary environments such as physics, chemistry, biology, medicine, engineering, urbanism, architecture, sociology, political sciences, education, ethics etc

Learning Outcomes

The students who have succeeded in this course;
The course arouses the necessary duty to take actions for understanding the future from today. Preparing oneself for future and shaping it for the benefit of the humankind is possible with identifying and completing the certain processes. Students who successfully complete the course are inquired and become self-aware on to be able to simply the complex structure of future along with the tools, methods and scenario studies, ensure it is widely understandable and adopt the accurate and beneficial ones for the society, livings and earth.

Course Content

This course provides a broad introduction at conceptual level, such as main components of futurism, main methodologies and scenario studies. Interactive learning that includes contributions and participations of students will be required. Each conceptual topic has a potential of considering as a profession area. Topics include “Future of Science &Technology and accordingly Economy, Industry 4.0, Digitalisation of Money, Internet of Things, Artificial Intelligence, Augmented & Virtual Reality,Health in Future , Medicine and Life, Gene Technology, Augmented Human, Future of Mind and Brain , Global Threats, Law, Universal Values and the expected change on ethics will be mentioned and discussed.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) a. Bilimsel Disiplin Olarak Gelecek Bilgisib. Gelecek Bilgisinde Kullanılan Yöntemler - Araçlar – Senaryolarc. T-insan Becerileri – Yeni Meslekler d. Girişimcilik
2) a. Sayısal Para – Sayısal Ticaretb. Endüstri 4.0 – Nesnelerin İnterneti c. Yeni Hizmet Tasarımı
3) d. Gelecekte iş e. İş Planı, Ticarileşme
4) a. Yapay Zeka & Robotlar b. 3 Boyutlu Yazıcılar ve Kitlesel Demokratikleşmec. Sanal Gerçeklik – Arttırılmış Gerçeklik (VR-AR) d. Bilim ve Teknoloji Politikası
5) e. Gen Teknolojisi – Canlılarf. Sağlıklı Yaşam - Uzun Ömürg. Akıllı Evler - Akıllı Şehirler - Akıllı Her Yer h. Teknoloji ve Ar-Ge Yönetimi i. Yenilik
6) j. Ulaşım – Lojistikk. Gelecekte Kaynaklar ve Enerji l. Stratejik Teknoloji Analizi
7) a. Gelecekte Birey – Aile – Toplum Yapısı b. Teknoloji Değerlendirmesi
8) b. Eğitimc. Sanat (Duyular & Algı Kanalları)d. Günlük Hayat: Refah kavramıe. Sporf. Eğlenceg. Sosyal İletişim Kanalları - Sanal Bireyler – Etkileri
9) Yeni Hastane Konseptid. Beslenmenin Geleceği
10) a. Arttırılmış İnsan - Güçlendirilmiş Beden b. Teknoloji Öngörüsü ve Tahmini
11)
12)
13)
14) a. İklim Değişikliği – Çevresel Kirlenme ve Felaketlerb. Yeni Nesil Savaşlar – Siber Saldırılar- Güvenlikc. Mülteciler – 65 Milyon Küresel Misafirin Geleceği
15) a. Hukuk- Ahlak- Evrensel Değerler –Etikb. Din – İnanç - Mitosc. Psikolojid. Özgelecek Dersin değerlendirilmesi
15)

Sources

Course Notes / Textbooks: Hines, A., Bishop, P.C. (2006). Thinking abaut the Future.USA: Hinesight Edition. Bishop. P.C., Hines, A. (2012). Teaching about the Future. USA: Palgrave MAcmillan. Mesko, B. (2017). The guide to the Future Medicine. USA: Webicina Kft. Susskind, R., Susskind, D. (2017). The Future of the professions. USA: Oxford University Press. Brnjolfsson, E., McAfee, A. (2016). The second mechine age. New York ve London: W. W. Norton & Campany. Tarhan, U. (2017). T-İnsan. İstanbul: Ceres Yayınları. Naam, R. (2016). Sınırsız kaynak. İstanbul: Nail Kitapevi. Gore, A. (2014). Gelecek.İstanbul: Mediacat.
References: Hines, A., Bishop, P.C. (2006). Thinking abaut the Future.USA: Hinesight Edition. Bishop. P.C., Hines, A. (2012). Teaching about the Future. USA: Palgrave MAcmillan. Mesko, B. (2017). The guide to the Future Medicine. USA: Webicina Kft. Susskind, R., Susskind, D. (2017). The Future of the professions. USA: Oxford University Press. Brnjolfsson, E., McAfee, A. (2016). The second mechine age. New York ve London: W. W. Norton & Campany. Tarhan, U. (2017). T-İnsan. İstanbul: Ceres Yayınları. Naam, R. (2016). Sınırsız kaynak. İstanbul: Nail Kitapevi. Gore, A. (2014). Gelecek.İstanbul: Mediacat.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 15
Homework Assignments 1 % 25
Project 1 % 10
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 4 56
Homework Assignments 1 40 40
Midterms 1 2 2
Final 1 2 2
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.