PTR4068 Assistive TechnologiesBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
PTR4068 Assistive Technologies Spring 2 0 2 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Assoc. Prof. HASAN KEREM ALPTEKİN
Recommended Optional Program Components: None
Course Objectives: This course aims to present the knowledge and decision making skills to the students on the assistive technology needs of the people with disabilities.

Learning Outcomes

The students who have succeeded in this course;
1. To be able to decide assistive technology in the direction of the needs of the people with disabilities.
2. To acquire the ability to identify basic concepts of assistive technology.
3. To be able to explain robot-assisted rehabilitation systems.
4. To determine the World Health Organization - International Classification of Function (WHO-ICF) in the concept of assisive technology.

Course Content

This course provides the student with learning the principle concepts on assistive technology, the ways to support people with disabilities in the concept of rehabilitation engineering in house, society, school or work places to upgrade their functional and cognitive skills, including the topics below.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to assistive technology and rehabilitation engineering
2) World Health Organization - International Classification of Functioning (WHO-ICF)
3) Decision making in assistive technology
4) Robotic therapy in physiotherapy and rehabilitation
5) Principles of biomedical engineering in assistive technology
6) Commercial assistive technology products, sensor applications and design considerations of assistive technology devices
7) Mid term
8) Robotic assisted rehabilitation systems
9) Computer accessibility tools, sensory aids, mobile devices, activity monitoring
10) Exoskeletons and robotic locomotion
11) Student studies in assistive technology
12) Stimulation of vagus nerve, innovation of new products and technology development
13) Student studies in assistive technology
14) Student studies in assistive technology

Sources

Course Notes / Textbooks: Haftalık olarak verilecektir. - Will be given weekly.
References: 1. WHO (2001) International Classification of Functioning, Disability and Health (ICF). Geneva: World Health Organization
2. Henderson, S., Skelton, H. & amp; Rosenbaum, P. (2008). Assistive Devices for Children with Functional Impairments impact on child and Caregiver Function. Developmental Medicine & Child Neurology, 50: 89–98 
3. LoPresti, E.F., Mihailidis, A. & Kirsch, N. (2004) Assistive Technology for Cognitive Rehabilitation: State of the Art. Nurophysiological Rehabilitation, 14 (1/2), 5–39
4. Assistive Technology Decision Tree by UnumProvident (1999) http://www.microsoft.com/enable/download/default.aspx#righttech.
Accsess time : 30 th may 2011.
5. Galvin, J. C., Scherer, M. J. (1996). Evaluating, Selecting, and Using Appropriate Assistive Technology. Maryland: An Aspen Publication

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 13 % 0
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 2 26
Study Hours Out of Class 14 9 126
Midterms 1 2 2
Final 1 2 2
Total Workload 156

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.