GAD2021 Game AudioBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD2021 Game Audio Fall 2 2 3 5

Basic information

Language of instruction: English
Type of course: Must Course
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Lecturer(s): Dr. Öğr. Üyesi YAHYA BURAK TAMER
Instructor BAŞAR ÜNDER
Course Objectives: In this course, students will explore concepts and approaches involved in creating successful audio that can be applied to video games. Students will develop an understanding of game audio through the creation of weekly exercises and a course-long 3D project. The course will be delivered in the form of studio projects, individual and class critiques, lectures, discussions, workshops and readings.game.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;
1) Will gain understanding on the computer game audio design
2) Learn the application of audio design in game design processes
3) Apply in-game audio production techniques
4) Will gain effective game development skills by using a combination of multiple skills

Course Content

The course will be presented in the form of studio projects, individual and class discussions, projects, workshops and readings. The production processes of sound design in interactive environments and sound design in games will be studied throughout this course.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to game audio production Class curriculum evaluation Class regulations
2) Budget Essentials of Game Audio The workflow of a recording studio recording audio setup: The recording and playback chains How to setup a compact home studio
3) Recording (Logic X Pro DAW) Game audio codecs Sound Editing Sound Design (Effects and automation) Project 1: Game ambiance design / Sound Design
4) Working with MIDI Instrumentation / Loop Palette practice & Analyze Project 2: Game Music
5) Progress Evaluation Projects 1&2 Progress evaluation
6) Sound Design / Foley Synchronization Editing Project 3: Animation / Movie sound design
7) Critics in the class Project 3 progress evaluation
8) Sound FX/Voice over and Music creation for a Game Character Tips and details
9) Professional sound designer contracts in the gaming industry Game Audio History
10) Leitmotif in audiovisual design Game audio - Case study
11) Middleware Audio Software Final Project Launch
12) Progress Evaluation Final project progress Evaluation
13) Progress Evaluation Final project progress Evaluation
14) Progress Evaluation Final project progress Evaluation

Sources

Course Notes / Textbooks: Game Audio Programming: Principles and Practices. Guy Somberg, 2016
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games. Steve Horowitz, Scott Looney, 2014
References:
Aaron Marks - “The complete guide to Game Audio for composers, musicians, sound designers and Game developers”
Bill A. Gibson - "The S.M.A.R.T. Guide to Mixers, Signal Processors, Microphones, and More“
Sonnenschein “Sound Design”

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Midterms 1 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 10 3 30
Study Hours Out of Class 8 6 48
Midterms 1 3 3
Final 1 3 3
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 2
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 3
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 5
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 5
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 1
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 1
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 1
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 5
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 1
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 1
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 1
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 1