DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD2019 Character Design Spring 2 2 3 5

Basic information

Language of instruction: English
Type of course: Must Course
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : ONUR CAN ÇAYLI
Course Objectives: In this course, students will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Students will develop an understanding of character design through the creation of weekly exercises and a course-long 3D project. The course will be delivered in the form of studio projects, individual and class critiques, lectures, discussions, workshops and readings.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;
1) Will gain understanding on character design concepts in game design
2) Learn how to use 3D modelling programs
3) Will be able to improve the character design according to the game concepts
4) Identify scenarios by creating in-game personas

Course Content

Through the lesson, students will master the basics of game concept art as well as learn the stages of character creationfor video games. Throughout the course, interactive character animation and character design will be thought, both theoretically and practically.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Basic Game Art Concepts
2) Blender Basics for Game Characters
3) Character Modeling
4) Unwrapping and Uvs
5) Normal Maps
6) Digital Painting Color Maps
7) Materials and Shaders
8) Character Rigging
9) Character Animations I
10) Character Animations II
11) Implementing Your Character in Unity
12) Project Overview
13) Project Polishing
14) Final Project Presentations

Sources

Course Notes / Textbooks: Creative Character Design. Bryan Tillman, 2011
References: Alive Character Design: For Games, Animation and Film: For Games, Animation & Film. Haitao Su, 2011

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Application 1 % 10
Presentation 1 % 20
Project 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 10 3 30
Study Hours Out of Class 8 6 48
Midterms 1 3 3
Final 1 3 3
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 3
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 1
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 4
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 4
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 1
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 5
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 1
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 3
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 1
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 1
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 1
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 1