DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD2018 Game Development II Spring 2 2 3 8

Basic information

Language of instruction: English
Type of course: Must Course
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Instructor GALİP KARTOĞLU
Course Lecturer(s): Instructor GALİP KARTOĞLU
Course Objectives: This course will focus on advanced game programming and development, especially through the use of a computer game engine (Unity) and 3D Modeling Software (e.g. Blender). The course will cover the major aspects of programming and creating games within a game engine, with special emphasis on character design. This is aimed to be a project-based course, culminating with the students integrating the many topics and tools to develop their own complete game.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;
1) Will gain understanding on the computer game development stages
2) Learn how to use the game development processes of advanced level software
3) Be able to manage and re-direct different abilities effectively during game production processes
4) Will gain effective game development skills by using a combination of multiple skills

Course Content

This course is the continuation of Game Development I course. Throughout the course, students will have knowledge of design and production processes as well as code knowledge that is essential to game development. This course will provide students the knowledge of how to maintain game production from the beginning to the end, both in theory and practice.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Blender and Unreal Engine
2) Actors
3) Lighting and Rendering
4) Materials and Landscapes
5) World Building
6) Level Design and the Level Editor
7) Blueprints
8) Players and Input
9) Physics
10) User Interfaces
11) Audio
12) Project Overview
13) Project Polishing
14) Final Project Presentations

Sources

Course Notes / Textbooks: Level Up! The Guide to Great Video Game Design. Scott Rogers, 2014
References: Game Development Essentials: An Introduction, 3rd Edition, Jeannie Novak, 2011

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Application 1 % 10
Presentation 1 % 20
Project 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 15 3 45
Study Hours Out of Class 10 6 60
Midterms 1 3 3
Final 1 3 3
Total Workload 153

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 3
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 3
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 3
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 5
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 3
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 2
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 3
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 3
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 4
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 5
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 4
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 3