DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD2018 | Game Development II | Spring | 2 | 2 | 3 | 8 |
Language of instruction: | English |
Type of course: | Must Course |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Instructor GALİP KARTOĞLU |
Course Lecturer(s): |
Instructor GALİP KARTOĞLU |
Course Objectives: | This course will focus on advanced game programming and development, especially through the use of a computer game engine (Unity) and 3D Modeling Software (e.g. Blender). The course will cover the major aspects of programming and creating games within a game engine, with special emphasis on character design. This is aimed to be a project-based course, culminating with the students integrating the many topics and tools to develop their own complete game. |
The students who have succeeded in this course; The students who have succeeded in this course; 1) Will gain understanding on the computer game development stages 2) Learn how to use the game development processes of advanced level software 3) Be able to manage and re-direct different abilities effectively during game production processes 4) Will gain effective game development skills by using a combination of multiple skills |
This course is the continuation of Game Development I course. Throughout the course, students will have knowledge of design and production processes as well as code knowledge that is essential to game development. This course will provide students the knowledge of how to maintain game production from the beginning to the end, both in theory and practice. |
Week | Subject | Related Preparation |
1) | Introduction to Blender and Unreal Engine | |
2) | Actors | |
3) | Lighting and Rendering | |
4) | Materials and Landscapes | |
5) | World Building | |
6) | Level Design and the Level Editor | |
7) | Blueprints | |
8) | Players and Input | |
9) | Physics | |
10) | User Interfaces | |
11) | Audio | |
12) | Project Overview | |
13) | Project Polishing | |
14) | Final Project Presentations |
Course Notes / Textbooks: | Level Up! The Guide to Great Video Game Design. Scott Rogers, 2014 |
References: | Game Development Essentials: An Introduction, 3rd Edition, Jeannie Novak, 2011 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Application | 1 | % 10 |
Presentation | 1 | % 20 |
Project | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Application | 15 | 3 | 45 |
Study Hours Out of Class | 10 | 6 | 60 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 153 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | 3 |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | 3 |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | 3 |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | 5 |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | 3 |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | 2 |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | 3 |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | 3 |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | 4 |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | 5 |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | 4 |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. | 3 |