COP4327 1000 Volt-Post-Production ArtsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4327 1000 Volt-Post-Production Arts Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ERKAN BÜKER
Recommended Optional Program Components: -
Course Objectives: Students will experience the post-production process which is one of the creative sectors focusing on works done by the 1000 Volt Company and take part in this process.

Learning Outcomes

The students who have succeeded in this course;
1. Acquiring technical and practical qualifications
2. Experience on post-production
3. Focusing on camera ve shooting techniques
4. Learning video editing
5. Learning in detail editing software programs

Course Content

Students will experience the post-production process, focusing on works done by the 1000 Volt Company, learning editing software and practice

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to 1000 Volt Company and seeing different departments
2) Work flow and planning in the 1000 Volt Company
3) Digital audio design in short works, video clips, commercial films etc.
4) Digital audio design in long works, cinema films, TV drama films, etc.
5) Special video effects
6) Digital video edit-video formats
7) Revision time
8) Digital color correction-finding the right color for film
9) Digital color correction-color correction on different lighting circumstances
10) Digital video edit-from shooting till the end of the project
11) Special video effects: digital work flows
12) Animation: 2D
13) Animation: 3D
14) Final revision

Sources

Course Notes / Textbooks: Lynne S. Gross, James C. Foust; Thomas D. Burrows(2005). Video Production Discipline and Techniques(9th ed). Mccraw Hill.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 3 3 9
Field Work 3 5 15
Study Hours Out of Class 4 3 12
Project 5 5 25
Midterms 1 3 3
Final 1 15 15
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.