COP4327 1000 Volt-Post-Production ArtsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4327 1000 Volt-Post-Production Arts Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ERKAN BÜKER
Recommended Optional Program Components: -
Course Objectives: Students will experience the post-production process which is one of the creative sectors focusing on works done by the 1000 Volt Company and take part in this process.

Learning Outcomes

The students who have succeeded in this course;
1. Acquiring technical and practical qualifications
2. Experience on post-production
3. Focusing on camera ve shooting techniques
4. Learning video editing
5. Learning in detail editing software programs

Course Content

Students will experience the post-production process, focusing on works done by the 1000 Volt Company, learning editing software and practice

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to 1000 Volt Company and seeing different departments
2) Work flow and planning in the 1000 Volt Company
3) Digital audio design in short works, video clips, commercial films etc.
4) Digital audio design in long works, cinema films, TV drama films, etc.
5) Special video effects
6) Digital video edit-video formats
7) Revision time
8) Digital color correction-finding the right color for film
9) Digital color correction-color correction on different lighting circumstances
10) Digital video edit-from shooting till the end of the project
11) Special video effects: digital work flows
12) Animation: 2D
13) Animation: 3D
14) Final revision

Sources

Course Notes / Textbooks: Lynne S. Gross, James C. Foust; Thomas D. Burrows(2005). Video Production Discipline and Techniques(9th ed). Mccraw Hill.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 3 3 9
Field Work 3 5 15
Study Hours Out of Class 4 3 12
Project 5 5 25
Midterms 1 3 3
Final 1 15 15
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.