COP4303 Oktotech - Video AssistBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4303 Oktotech - Video Assist Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ERKAN BÜKER
Recommended Optional Program Components: -
Course Objectives: The objective of this course is focusing on video production formats and learning video assisting

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;
1) Analyse different camera techniques
2) Be working on camera, shooting and lighting techniques in detail
3) Be able to work on and observe production processes
4) Be working on sound, editing and continuity in film production
5) Be learning production and postproduction of a short film or video

Course Content

Producing videos focusing on video assist techniques, digital film cameras, sound, editing and production techniques in detail. This course is a practical course focusing on technical production processes.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Video Assisting - An Introduction
2) Video Assist equipments
3) Technical competencies- Digital Cinema Cameras
4) Technical competencies- Video formats
5) Technical competencies- Simple Electricity
6) Technical competencies- Hierachy in Set
7) Technical competencies- Sound
8) Technical competencies- Editing and Continuity
9) LYNX Video Assist Properties
10) Introducing how to use LYNX Video Assist
11) Oktomag Video Assist Properties
12) Introducing how to use Oktomag Video Assist
13) Set Production, practices
14) Set Production, practices

Sources

Course Notes / Textbooks: -
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Final 1 % 50
Paper Submission 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 3 3 9
Field Work 3 5 15
Project 5 5 25
Homework Assignments 4 4 16
Preliminary Jury 1 3 3
Final 1 15 15
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.