INDUSTRIAL ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1312 Special Topics in E-sports Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: This course is an introduction to esports and digital gaming culture. This course provides students with the basics of esports, professional
the functioning on the stage, the items of operation, how it is implemented in national and international perspective and the
It aims to teach the current situation. Throughout the semester, students will only learn about the esports industry.
While participating in the experience of being an actor, they will also become critical thinkers of this developing industry.
They will have the opportunity to examine

Learning Outcomes

The students who have succeeded in this course;
When you successfully complete this course you will be able to do the following.
1. Defining the esports industry and understanding the ecosystem
2. Learning about the history of esports
3. Be able to define the roles of different stakeholders in the esports industry
4. Being able to compare Traditional Sports and Electronic Sports
5. Obtaining information on various esports operations items (e.g. marketing, sponsorship, events, venue
management, communication, finance, law)
6. Learns the software, hardware and applications used in digital games and e-sports fields.
7. Keeping in touch with industry professionals

Course Content

E-sports history, team management, e-sports law, sponsorship and marketing, e-sports entrepreneurship, e-sports infrastructure and technical requirements, health in e-sports, sports clubs. Teaching methods and techniques used in the course: lecture, educational game, group work, guest, field work, application and technology-supported learning will be used.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Special Titles in Esports Introduction to the Course
2) Esports History
3) Team Management
4) Esports Law
5) Field Trip
6) Sponsorship and Marketing
7) Esports Entrepreneurship
8) Midterm Exam
9) Infrastructure and Technology in Esports Requirements
10) International Event Management
11) Health in Esports
12) Esports in Education
13) Esports in Sports Clubs Investments
14) Revision

Sources

Course Notes / Textbooks:
References: Hedlund, D.P., Fried, G., and Smith III, R.C. 2021. Esports Business Management. Champaign, IL: Human
Kinetics.
Scholz, T.M. 2019. Esports Is Business: Management in the World of Competitive Gaming. Cham, Switzerland:
Palgrave Macmillan
Taylor, T.L. 2015. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Boston: MIT
Press

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 25
Homework Assignments 1 % 25
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 4 52
Homework Assignments 1 20 20
Final 1 2 2
Total Workload 113

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Build up a body of knowledge in mathematics, science and industrial engineering subjects; use theoretical and applied information in these areas to model and solve complex engineering problems.
2) Identify, formulate, and solve complex engineering problems; select and apply proper analysis and modeling methods for this purpose.
3) Design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the desired result; apply modern design methods for this purpose. The ability to apply modern design methods to meet this objective.
4) Devise, select, and use modern techniques and tools needed for solving complex problems in industrial engineering practice; employ information technologies effectively.
5) Design and conduct experiments, collect data, analyze and interpret results for investigating the complex problems specific to industrial engineering.
6) Cooperate efficiently in intra-disciplinary and multi-disciplinary teams; and show self-reliance when working independently.
7) Demonstrate effective communication skills in both oral and written English and Turkish. Writing and understanding reports, preparing design and production reports, making effective presentations, giving and receiving clear and understandable instructions.
8) Recognize the need for lifelong learning; show ability to access information, to follow developments in science and technology, and to continuously educate him/herself. 4
9) Develop an awareness of professional and ethical responsibility, and behaving accordingly. Information about the standards used in engineering applications. 3
10) Know business life practices such as project management, risk management, and change management; develop an awareness of entrepreneurship, innovation, and sustainable development. 4
11) Know contemporary issues and the global and societal effects of modern age engineering practices on health, environment, and safety; recognize the legal consequences of engineering solutions. 4
12) Develop effective and efficient managerial skills.