Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
Who's to Say What's Right and Wrong? |
Sharvy. R. 2007. Who’s To Say What’s Right or Wrong? People Who Have Ph.D.’s in Philosophy, That’s Who. Journal of Libertartian Studies, 21 (3): 3-24. |
3) |
Values: Objectivity and Subjectivity |
McConnell, Terrance C. “Objectivity and Moral Expertise,” Canadian Journal of Philosophy XIV (2) (June 1984), pp. 193-207. |
4) |
Identifying Values in Politics I: Plato |
Plato. 2008. Crito, Oxford World’s Classics. Oxford: Oxford University Press. |
5) |
Identifying Values in Politics II: Aristotle |
Sandel, M. 2010. Justice: What is the Right Thing to Do. Farrar, Straus and Giroux: New York. pp, 98-109 |
6) |
Value-neutral Politics I: Utilitarianism? |
J. Harris. 1975. Survival Lottery. Philosophy 50. |
7) |
MIDTERM |
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8) |
Value-neutral Politics II: Machiavelli's Politics Free from Confusion |
Machiavelli. N. 1992. The Prince. Dover: Dover Publications. |
9) |
Values, Duty and Suicide: Kant |
Langton R. 1992. Duty and Desolation. Philosophy 67: 481-505. |
10) |
Ethical Perspectives on Biomedical Science: David E. Cooper |
Cooper. D. E. 2002. The Frankensteinian Nature of Biotechnology. Aldershot: Ashgate. |
11) |
Identifying Values in Science: Social Phenomena Sartre |
Sartre. J. P. 2007. Existentialism is Humanism. London: Yale University Press |
12) |
Identifying Values in Freedom I: Berlin's Value Free/ValueLaden Conceptions of Freedom |
Berlin. I. 2002. “Two Concepts of Liberty”, in Liberty ed. H. Hardy. Oxford: Oxford University Press. |
13) |
Identifying Values in Freedom II: Heidegger's Existence and Freedom |
Heidegger. M. 1962. Being and Time. Trans. John Macquarrie and Edward Robinson. Oxford: Basil Blackwell. |
14) |
Overview and Feedback |
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Course Notes / Textbooks: |
You do not need to buy any books for Readings in Philosophy, but you may need to print the reader (primary sources), which I will provide to you weekly via itslearning. Apart from these, as a first port of call on any particular topic, check out the online Stanford Encyclopaedia of Philosophy (http://plato.stanford.edu/). The Routledge Encyclopaedia of Philosophy is also particularly useful. It is available on-line.
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References: |
You do not need to buy any books for Readings in Philosophy, but you may need to print the reader (primary sources), which I will provide to you weekly via itslearning. Apart from these, as a first port of call on any particular topic, check out the online Stanford Encyclopaedia of Philosophy (http://plato.stanford.edu/). The Routledge Encyclopaedia of Philosophy is also particularly useful. It is available on-line.
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
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2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
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3) |
Making animated films with various artistic styles and techniques. |
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4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
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6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
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7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
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9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
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10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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