DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SAB1001 | Introduction to Health | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. HAYAT YALIN |
Course Objectives: | The objective of this course prevent and promote health of the students and the individuals in the society with the introduction to health, basic concepts related to health and disease, general and personal hygiene, nutrition, physical activity and health, first aid, developmental process and mental health, health literacy, patient rights. |
The students who have succeeded in this course; |
"Basic principles of health " General and personal hygiene in health Infectious diseases and protection ways Health and nutrition Chronic diseases and relation with nutrition Food safety and hygiene Physical activity and health Posture and work ergonomics Injuries and first aid in daily life activities Children's Rights Biological bases of mental health and behavior Family Life Terms Health Literacy Patient Rights in Health |
Week | Subject | Related Preparation |
1) | Basic principles of health | |
1) | ||
2) | General and personal hygiene in health | |
3) | Infectious diseases and protection ways | |
4) | Health and nutrition | |
5) | Chronic diseases and relation with nutrition | |
6) | Food safety and hygiene | |
7) | Posture and work ergonomics | |
8) | Physical activity and health | |
9) | Injuries and first aid in daily life activities | |
10) | Children's Rights | |
11) | Biological bases of mental health and behavior | |
12) | Family Life Terms | |
13) | Health Literacy | |
14) | Patient Rights in Health |
Course Notes / Textbooks: | Dersin kaynakları haftalık olarak, derse giren öğretim elemanı tarafından its learning’e yüklenecektir. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 1 | 2 | 2 |
Study Hours Out of Class | 14 | 1 | 14 |
Homework Assignments | 1 | 8 | 8 |
Midterms | 1 | 20 | 20 |
Final | 1 | 30 | 30 |
Total Workload | 74 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |