GEP0211 City and LandscapeBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0211 City and Landscape Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Instructor DENİZ ARSLAN HİNDİOĞLU
Course Lecturer(s): Instructor DENİZ ARSLAN HİNDİOĞLU
Dr. Öğr. Üyesi YILDIZ AKSOY
Recommended Optional Program Components: None
Course Objectives: In this course; to provide basic information about public open spaces to all students, to raise awareness about the environment they live in, and to examine the social-physical and legal dimensions of the use of public space in urban-landscaping.

Learning Outcomes

The students who have succeeded in this course;
1) Learning Urban Open Space History
2) Learning Social and Physical Dimensions of Urban Open Spaces.
3) Learning Urban-Environmental Relations
4) Learning Open Space-Human Relations
5) Learning Urban Open Space Basic Principles.

Course Content

Explaining the basic criteria and principles of urban open space design and management of open green spaces.

Weekly Detailed Course Contents

Week Subject Related Preparation
1)
1) Introduction Open space
2) Discussing City, Landscape and Urban Open Scape
3) Development of Urban and Landscape- Ancient Period
4) Development of Urban and Landscape- Medieval and Renaissance
5) Development of Urban and Landscape- Baroque and English Garden
6) Student Presentation
7) Student Presentation
8) Student Presentation
9) Midterm
10) Development of Urban and Landscape- Islamic Garden and Far Eastern Garden
11) Development of Urban and Landscape- Sustainable and Smart Growth
12) Development of Urban and Landscape- Universal Design Principles and Apply Urban Open Scape
13) Student Presentation
14) Student Presentation

Sources

Course Notes / Textbooks: • Tim Waterman, Cev. Sema Kabukçuoğlu (2012) Peyzaj Mimarlığının Temelleri, Literatür, İstanbul, Evyapan, Gönül; Peyzaj Ders Notları (2000),OTDÜ, Ankara Şule Keder, Mustafa Kubik, Peyzaj Mimarisinde Tasarım ve Proje Uygulama, İstanbul
References: * Tim Waterman, Cev. Sema Kabukçuoğlu (2012) Peyzaj Mimarlığının Temelleri, Literatür, İstanbul, Evyapan, Gönül; Peyzaj Ders Notları (2000),OTDÜ, Ankara Şule Keder, Mustafa Kubik, Peyzaj Mimarisinde Tasarım ve Proje Uygulama, İstanbul
* The Art of Landscape, Jacobo Krauel
* Landscape architecture, Tasarım Publishing Group
* 16. yüzyılda İstanbul : kent, saray, günlük yaşam , Metin And
* Landscape design lectures : peyzaj tasarımı ders notları, Gönül Evyapan

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 3 % 20
Midterms 1 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Presentations / Seminar 4 18 72
Homework Assignments 2 5 10
Midterms 1 2 2
Paper Submission 2 2 4
Final 1 2 2
Total Workload 132

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.