GEP0442 Korean IIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0442 Korean II Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: none
Course Objectives: The goal of this course is to master survival skills in Korean. By the end of the year, you will be able to exchange a simple conversation with native Koreans about the subjects that are familiar to you, for example, school life, family and friends, traffic and transportation, vacation plans, food and restaurant, hobbies, etc.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course;
1) To get datailed information about history of Hangıl
2) To be capable of reading and writing of Korean alphabet.
3) To get basic informations about Korean history and culture
4) To able to speak and understand speech used in everyday life.
5) To understand Korean and Korean people and culture

Course Content

This course is designed for those who have taken GEP0441 or have some knowledge of Korean. Basic communication skills, vocabulary,and grammar patterns will be covered.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Korean Basic Grammar overview , the Korean alphabet and rules
2) Conjunctive particles.
3) Combining verbs to form new verbs.Korean History
4) Sentences and Korean Culture (Korean Lifestyle)
5) Compound nouns, Connects two nouns and forms a larger clause which is called a genetive or possessive particle
6) Basic conversations ( At the airport) Korean Culture (Society, Culture and Art)
7) Basic conversations (in hotels, in restaurants) Korean Culture (Society, Culture and Art)
8) Combining verbs, special forms of verb’s terminations.
9) Basic conversations (Post office, shopping) Korean History
10) Exercises and Korean Culture (Korean Lifestyle)
11) Pronouns.
12) Korean Culture and History
13) Exercises, Basic conversations (telephone conversations, hospitals, travel)
14) General Overview

Sources

Course Notes / Textbooks: Yonsei Korece 1- Yonsei Üniversitesi Korece Merkezi, Yonsei Üniversitesi yayınları, 2015, Seul, Kore (Korece)
Sejong Korece1- Ulusal Korece Öğretim Merkezi, Hau Yay, 2013, Seul, Kore (Korece)
Kore'yi Tanıyarak Korece Öğrenelim- S. Göksel Türközü ,Oh Eun Kyung, Lotus Yay, 2014, İstanbul, Türkiye (Türkçe)
References: Facts About Korea- Kore Kültür, Spor ve Turizm Yay, 2013, Seul, Kore (İnglizce)
(PDF dosyası)

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.