GEP0441 Korean IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0441 Korean I Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: none
Course Objectives: The aim is to teach the Korean alphabet Hangul writing and reading is, to explain the rules of grammar at beginner level. Course aim is to establish basic Korean sentences and to talk about various topics. Basic knowledge related to Korean history, Korean culture, society, philosophy, art and science etc. It aims to provide the basic information.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course;
1) To get datailed information about history of Hangıl
2) To be capable of reading and writing of Korean alphabet.
3) To get basic informations about Korean history and culture
4) To able to speak and understand speech used in everyday life.
5) To understand Korean and Korean people and culture

Course Content

This course is to introduce a balance of four language skills (reading, writing, speaking and listening) for the students who have had no or very little knowledge of Korean.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Korean alphabet and rules (Vowels,Consonants)
2) Korean Basic Grammer, History of Hangıl
3) Introducing oneself (asking and telling name) and Greetings Korean History
4) Exercises and Korean Culture (Korean Lifestyle)
5) Korean sentence structure
6) Korean noun and verb suffix , Korean Culture
7) Korean noun and verb suffix , Korean Culture (Society, Culture ve Art)
8) Sino-Korean Numbers, future tense, expressing approval suffix, negativity, past tense, telling the time, conjunctions
9) Sino-Korean Numbers, future tense, expressing approval suffix, negativity, past tense, telling the time, conjunctions; Korean History
10) Exercises and Korean Culture (Korean Lifestyle)
11) Imperative and propositive sentence. Korean verbs and tenses
12) Tenses, aspect, mode. Korean Culture in the world
13) Suffix which attaches to verb stems to from adverbial phrase, stating reasons conjunctions, irregular verbs. Exercises
14) An Overview

Sources

Course Notes / Textbooks: Yonsei Korece 1- Yonsei Üniversitesi Korece Merkezi, Yonsei Üniversitesi yayınları, 2015, Seul, Kore (Korece)
Sejong Korece1- Ulusal Korece Öğretim Merkezi, Hau Yay, 2013, Seul, Kore (Korece)
Kore'yi Tanıyarak Korece Öğrenelim- S. Göksel Türközü ,Oh Eun Kyung, Lotus Yay, 2014, İstanbul, Türkiye (Türkçe)
References: Facts About Korea- Kore Kültür, Spor ve Turizm Yay, 2013, Seul, Kore (İnglizce)
(PDF dosyası)

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.