GEP0439 Russian IIIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0439 Russian III Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Instructor CANAN GUTUL
Course Objectives: The student who have succeeded in this course;
1.He can speak from his own past.
2.He can talk about future projects.
3.He can use true the verbs of motion: go-come.
4.He can use correctly supply and intends expressions.
5.He can use the time expressions, can ask the time(clock).
6.He can write notes or messages to friends.
7.He can easily set up compound sentence.
8.He can enter into dialogue with the Russian peoples more easily.

Learning Outcomes

The students who have succeeded in this course;
These modules follow on naturally from Russian 2 (GEP 0416). These will offer continuity of learning for those who have completed the RUS 2 module and an opportunity for those with some prior knowledge to work at an appropriate level to develop their knowledge of the language

Course Content

You must make time to read through the material and work with the modules in order to acquaint yourself with new grammatical concepts, expressions, and vocabulary.
Do not miss class because you did not do your homework: you are graded both on participation and homework. Missing homework and class will double the problem.
All homework and assignments must be submitted on time. No late work will be accepted unless students make prior arrangements with the instructor.

Weekly Detailed Course Contents

Week Subject Related Preparation
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)

Sources

Course Notes / Textbooks: Required Textbook: Дорога в Россию ( часть 3)
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.