DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW3003 | Land Development and Planning Law | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. KADİR EMRE GÖKYAYLA |
Course Lecturer(s): |
Instructor YETKİN İNANÖZ Prof. Dr. AYŞE NUHOĞLU |
Course Objectives: | To introduce the legal aspects of urban planning to students and to equip them with the skills to grasp the fundemantals of the urban planning legislation which provides for developing and protecting the cities at physical, social and economical level |
The students who have succeeded in this course; The students who have succeeded in this course; 1. Become more familiar with the law affecting their daily lives as people live mostly in the cities 2. Learn the politics of urban planning and be more enlightened to shape the future of their neighbourhoods 3. Master the legislation applying to urban planning 4. Gain the basic skills to provide legal consultancy to real estate investors 5. Can work as lawyers in the cases relating to urban planning conflicts |
Urban planning law, implementation of the plans, land and landlot arrangement, law applying to structures and buildings, illegal buildings, penal consequences |
Week | Subject | Related Preparation |
1) | Urban Planning Law, History of City Planning, Planning Authorities | |
2) | Regional Plans | |
3) | Competence in the Planning Process | |
4) | Urban (Land Development) Plans-Preparation-Entry into Force-Consequences | |
5) | Programs Following the Urban Plans | |
6) | Expropriation | |
7) | Midterm Exam | |
8) | Zoning-Subdivision-Amalgamation | |
9) | Land Arrangement | |
10) | Building Permit - Occupancy permit | |
11) | Inspection of the Buildings | |
12) | Illegal Buildings | |
13) | Easements | |
14) | Illegality and the Penal Consequences |
Course Notes / Textbooks: | 1. Halil Kalabalık, İmar Hukuku, 4. Güncelleştirilmiş ve Geliştirilmiş Baskı, Seçkin 2. Taner Ayanoğlu, Yapı Hukukunun Genel Esasları, Vedat Kitapçılık 3. Hüseyin Bilgin - Yasin Sezer, İmar Kanunu Uygulama Rehberi, Adalet |
References: | Mahkeme içtihatları Precedents |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 30 |
Final | 1 | % 70 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Study Hours Out of Class | 13 | 5 | 65 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 95 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |