GAD4001 Junior Game ProjectBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD4001 Junior Game Project Fall 2 4 4 13

Basic information

Language of instruction: English
Type of course: Must Course
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Lecturer(s): Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Objectives: GAD4001 is a junior graduation project class which expects you design and develop a "game" during the fall semester. Classes will be based on feedbacks meetings with me and your advisors. You'll have to attend 3 juries

Learning Outcomes

The students who have succeeded in this course;

Course Content

Briefly GAD4001 rules are:
- You are the ones who are proposing a game and a team this semester.
- If you are more than two people, each team member must have a primary and a secondary role.
- If you are working by yourself, you can get support in terms of ready assets, codes, etc. and from your friends; however, limits should be discussed and confirmed in advance.
- If you are working in twos, you can get support from your friends for secondary roles; however, limits should be discussed and confirmed in advance.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction of the course
2) Independent Study
3) Pre-Production Working on project concepts with early prototypes and meeting with advisors. Prototyping
4) Pre-Production Working on project concepts with early prototypes and meeting with advisors. Meeting with advisors
5) Jury I / Project Pitchings Presentation
6) Independent Study
7) Production: Working on prototypes, playtesting them, getting feedbacks from advisors. Playtesting
8) Production: Working on prototypes, playtesting them, getting feedbacks from advisors.
9) Production: Working on prototypes, playtesting them, getting feedbacks from advisors.
10) Jury II / Project-in-Progress Presentation
11) Independent Study
12) Production: Working on prototypes, playtesting them, getting feedbacks from advisors.
13) Production: Working on prototypes, playtesting them, getting feedbacks from advisors.
14) Polishing, Debugging, Documentation
15) Polishing, Debugging, Documentation
16) Jury III / Final Project Final Presentation

Sources

Course Notes / Textbooks:
References: This is a graduation project course and as such no course resources are necessary.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 20
Presentation 1 % 15
Project 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 35
PERCENTAGE OF FINAL WORK % 65
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 17 5 85
Application 8 5 40
Project 1 20 20
Jury 3 5 15
Final 1 5 5
Total Workload 165

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 5
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 5
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 5
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 5
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 3
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 2
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 5
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 5
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 5
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 5
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 5
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 5