Language of instruction: |
English |
Type of course: |
Must Course |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Hybrid
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Course Coordinator : |
Dr. Öğr. Üyesi GÜVEN ÇATAK |
Course Lecturer(s): |
Dr. Öğr. Üyesi GÜVEN ÇATAK
Instructor CAN ORAL
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Recommended Optional Program Components: |
Fundementals of Game Design I course must be taken before attendance |
Course Objectives: |
Fundamentals of Game Design II course will focus on how unique storytelling experiences can be created through the medium of games. Throughout the 14 weeks program, you will acquire a general understanding of role-playing games, adventure games, how those genres contribute to the common expression palette of video games, how game systems and themes supplement each other and lastly you will develop and present projects by utilizing the knowledge and techniques gained from this course. |
Week |
Subject |
Related Preparation |
1) |
Who the Heck is Mario? |
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2) |
Play and Tell I |
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3) |
Back to the Campfire or Tabletop Role-playing |
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4) |
You played FRP. You are a Real Geek Now |
|
5) |
The Marriage of Theme and Mechanics. Happily Ever After? |
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6) |
Pitching your Game Idea and (Probably) Being Rejected |
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7) |
The Hopefully-Not-so-Boring History of Adventure Games |
|
8) |
Play and Tell II |
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9) |
A Creative Exam. You Are All Doomed! |
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10) |
Let’s See How Amusingly You Failed (Evil Laugh ) |
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11) |
Create Your Own Adventure
Chapter I: A Messenger Arrives |
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12) |
Create Your Own Adventure
Chapter II: The Heroes Rejoice |
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13) |
Create Your Own Adventure
Chapter III: The Evil is Rising |
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14) |
Create Your Own Adventure
Chapter IV: The Struggle Continues |
|
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
5 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
4 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
5 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
4 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
4 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
1 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
1 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
3 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
4 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
1 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
1 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
1 |