DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW2082 | Theory of Rights | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. MERT NOMER |
Recommended Optional Program Components: | None. |
Course Objectives: | This course aims to provide students with a comprehensive understanding of the theoretical foundations of rights, their historical development, and their contemporary applications. It explores the different classifications of rights and key philosophical debates in rights theory. By examining classical and contemporary perspectives, students will develop critical insights into the nature, scope, and justification of rights in legal and political contexts. The course fosters analytical and argumentative skills necessary for engaging in complex discussions about rights in both theoretical and practical domains. |
The students who have succeeded in this course; Upon successful completion of this course, students will be able to: • Demonstrate an understanding of the key concepts and theoretical foundations of rights. • Explain the historical development and transformation of rights within different intellectual traditions. • Evaluate the strengths and weaknesses of major rights theories, including their applications in contemporary debates. • Engage with philosophical and legal arguments concerning the universality, justification, and enforcement of rights. • Interpret and assess primary legal and philosophical texts related to rights theory. • Apply their knowledge to contemporary issues such as economic justice, environmental rights, and the extension of rights beyond human subjects. • Participate in informed discussions on human rights, political freedoms, and ethical considerations in legal philosophy. |
Week 1: Introduction to the Course: Fundamental Concepts and Methodological Framework Week 2: The Relationship Between Natural Law and Natural Rights: Tracing Rights from Classical to Modern Theories Week 3: The Invention of the “Individual” – The Triumph of Humanity: Revolutions, Declarations, and the Transition from Natural Rights to Human Rights Week 4: Human Rights and Liberties from World War II to the Present: A Historical Narrative and Classical Critiques Week 5: The Classification of Rights: Jellinek’s Categorization, Generations of Rights, and Contemporary Debates Week 6: The Structural Analysis of Rights: Wesley N. Hohfeld’s Analytical Framework on Legal Rights Week 7: The Classical Will Theory of Rights: An Examination of Kant and Savigny’s Conceptions of Rights Week 8: Due to the public holiday, no classes will be held. Information about the make-up class will be announced during the semester. Week 9: MIDTERMS Week 10: The Classical Interest Theory of Rights: The Approaches of Jeremy Bentham and Rudolf von Jhering Week 11: Contemporary Debates on Will vs. Interest Theories of Rights: A Comparative Analysis of H.L.A. Hart and Joseph Raz Week 12: Issues in Human Rights I: Are Human Rights Absolute? Are They Universal? Week 13: Issues in Human Rights II: Global Economic Rights – Neoliberalism, Justice, and Poverty as a Human Rights Concern Week 14: Issues in Human Rights III: The Justification and Scope of Human Rights – Who Holds Rights? What Is Dignity? Perspectives on Animal and Environmental Rights |
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Course Notes / Textbooks: | |
References: | ● William A. Edmundson, An Introduction to Rights, Cambridge University Press, 2004. ● Jack Donelly, Universal Human Rights in Theory and Practice, Cornell University Press, 2013. ● Jack Donelly, The Concept of Human Rights, Routledge, 2020. ● Tom Campbell, Rights: A Critical Introduction, Routledge, 2006. ● Ahmet Mumcu, Elif Küzeci, İnsan Hakları ve Kamu Özgürlükleri, Turhan Kitabevi, Ankara 2019. ● Martin Loughlin, Kamu Hukukunun Temelleri, Dipnot Yayınları, Ankara 2017. ● Costas Douzinas, İnsan Haklarının Sonu, Dipnot Yayınları, Ankara 2023. ● İoanna Kuçuradi, İnsan Hakları: Kavramları ve Sorunları, Türkiye Felsefe Kurumu, Ankara 2022. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 10 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Study Hours Out of Class | 13 | 5 | 65 |
Quizzes | 10 | 1 | 10 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 105 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |