CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
MCH4907 | Principles of Engineering Design | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi AMIR NAVIDFAR |
Course Lecturer(s): |
Instructor FERHAN EGEMEN OKUTUR |
Course Objectives: | New technologies, materials and manufacturing processes and also severe competition in business environment have changed the understanding of design. Thus, today design discipline should be understood as a more complex structure covering broad range of product, service, process and experience design within the social, economic and environmental contexts. Fundamentals of Engineering Design course aims to provide knowledge and skills for the management of this interdisciplinary and complex process and includes topics such as engineering economics, project planning, professional and social context of design, and optimization. |
The students who have succeeded in this course; The students who have succeeded in this course; 1) demonstrate strategy building, product development, problem-solving and decision making capabilities 2) display different kinds of skills and techniques used in product/service development (projects, people, processes, strategies, etc.) 3) develop an understanding of using design for differentiation, innovation and value creation in business environment 4) correlate the relationship between design and other disciplines 5) display critical, analytical and evaluative competencies 6) exhibit team working skills |
New technologies, materials and manufacturing processes and also severe competition in business environment have changed the understanding of design. Thus, today design discipline should be understood as a more complex structure covering broad range of product, service, process and experience design within the social, economic and environmental contexts. Fundamentals of Engineering Design course aims to provide knowledge and skills for the management of this interdisciplinary and complex process and includes topics such as engineering economics, project planning, professional and social context of design, and optimization. 1) What is 'Design'? Introduction to Engineering Design 2) Engineering&Design, Definitions, Introduction to semester project 3) Design Process- Identifying the Problem 4) Design Process-Research 5) Design Process- Identifying requirements&Ideation&Concept development 6) Design Process- Ideation&Creativity&Creative Thinking 7) Design Process- Detailed Design 8) Midterm Report- Detailed Design 9) Decision Making in Design 10) Human Factors and Ergonomics in Design 11) Design Process-Prototyping&Modellin&Presentation Techniques 12) Design Management&Engineering Economy in Design Process 13) Aspects of Design as a Profession, Design Ethics 14) Innovation in Design and Engineering |
Week | Subject | Related Preparation |
1) | Decision Making in Design | Online video |
1) | What is 'Design'? Introduction to Engineering Design | |
2) | Engineering&Design, Definitions, Introduction to semester project | Watching a movie |
3) | Design Process- Identifying the Problem | reading material |
4) | Design Process-Research | Product research |
5) | Design Process- Identifying requirements&Ideation&Concept development | Watching a movie |
6) | Design Process- Ideation&Creativity&Creative Thinking | reading material |
7) | Design Process- Detailed Design | Watching a movie |
8) | Midterm Report- Detailed Design | reading material |
10) | Human Factors and Ergonomics in Design | Product research |
11) | Design Process-Prototyping&Modellin&Presentation Techniques | Watching a movie |
12) | Design Management&Engineering Economy in Design Process | reading material |
13) | Aspects of Design as a Profession, Design Ethics | reading material |
14) | Innovation in Design and Engineering | Online video |
Course Notes / Textbooks: | |
References: | Barry Hyman (2003) Fundamentals of Engineering Design, Pearson Nigel Cross (2008) Engineering Design Methods: Strategies for Product Design, Wiley Pahl G, Beitz W, Feldhusen J, Grote KH (2007) Engineering Design; A Systematic Approach, Springer Burdek, B. E. 2005. Design: The History, Theory and Practice of Product Design, Birkhäuser Architecture. Ulrich, K. & Eppinger, S. 2011. Product Design and Development, McGraw-Hill/Irwin. Kumar, V. 2012.101 Design Methods: A Structured Approach for Driving Innovation in Your Organization, Wiley. Best,K. 2007. Design Management: Managing Design Strategy, Process and Implementation, AVA Publishing SA.Barry Hyman (2003) Fundamentals of Engineering Design, Pearson |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Homework Assignments | 1 | % 10 |
Presentation | 2 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 9 | 126 |
Presentations / Seminar | 2 | 3 | 6 |
Midterms | 1 | 2 | 2 |
Paper Submission | 1 | 20 | 20 |
Final | 1 | 2 | 2 |
Total Workload | 198 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |