COP4461 Netaş Agile Project ManagementBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4461 Netaş Agile Project Management Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. ÇAĞATAY ÇATAL
Course Lecturer(s): Dr. Öğr. Üyesi TARKAN AYDIN
Course Objectives: This course will cover different types of Agile Project management technics. Course objectives can be listed as: Learning fundemantals of Agile project management, general knowledge on agile project management real-life examples with group case activities.

Learning Outcomes

The students who have succeeded in this course;
1) General knowledge on agile project management.
2) Recognize real life situations of agile project management
3) Knowledge on different types of Agile project management methodologies.
4) Adopts lean leadership principles.
5) Knowlege on open source project management.
6) Knowledge on large scale project management using agile project management methodologies

Course Content

Agile project management fundemantals, ASD (Adaptive Software Developement), RUP (Rational Unified Process), DSDM (Dynamic System Development Method), XP (Extreme Programming), CFM (Crystal Family of Methodologies), FDD, TDD (Feature and Test Driven Development), Open Source Software Development, Kanban, Scrum, Scaled Agile.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) "Agile project management Fundemantels / Orientation: • Agile project management histyory • Agile manifesto • Entrance to diferent types of agile project management types"
2) "ASD (Adaptive Software Developement), RUP (Rational Unified Process), DSDM (Dynamic System Development Method) : • Process • Roles and responsabilities • Practices • Adoption and experiences"
3) "XP (Extreme Programming), CFM (Crystal Family of Methodologies), FDD, TDD (Feature and Test Driven Development): • Process • Roles and responsabilities • Practices • Adoption and experiences"
4) "Open Source Software Development: • Getting started • Technical Infrastructure • Social and political infrastructure • Communicaiton and conflict amangement"
5) "Open Source Software Development: • Packaging and release maangement • Managing volunteers • Licenses, patent and copyrights • Budgeting"
6) "Kanban: • Process • Roles and responsabilities • Practices • Adoption and experiences"
7) "Scrum: • Team Structure • Team working • Product backlog management • Sprint execution"
8) Midterm
9) "Scrum: • Planning and meetings • Quality • Change management"
10) "Scaling agile: • Scaling agile manifesto • Lean thinking and lean leadership"
11) "Agile Release Management • Release train structure • Roles and responsibilities"
12) "Agile release management • Release planning • Vision, mission and roadmap"
13) "Agile release management • Sprint execution • Program Increment execution"
14) "Portfolio management: • Strategic theme • Budgeting and forecasting"

Sources

Course Notes / Textbooks: Mike Cohn, "Succeeding with Agile: Software Development Using Scrum", 2009 ISBN-10: 0321579364
Karl Fogel "Producing Open Source Software", 2005
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Homework Assignments 3 % 25
Midterms 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 3 14 42
Study Hours Out of Class 5 5 25
Homework Assignments 3 8 24
Midterms 1 20 20
Final 1 30 30
Total Workload 141

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.