MEDICINE
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4128 Game Studio Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Dr. Öğr. Üyesi GÜVEN ÇATAK
Recommended Optional Program Components: VCD4113 Interactive Arts & Design
Course Objectives: Main objective of the course is to introduce video games by focusing on their current status in new media and entertainment market; analyzing them with a sociocultural and multidiscipliner perspective; and experiencing the design process for various purposes like education, advertising, social media, etc. Discussion topics start with cultural and economic effects of games on society and follow the new trends like gamification, machinima, games for change, etc. As a midterm paper, students propose research topics relating games with non-game issues and environments. Working on game design process through the adventure genre is the other focus of the course. Adventure game mechanics and dynamics are defined to lead students for developing their own game concepts and design documents which serves as the final project.

Learning Outcomes

The students who have succeeded in this course;
1. Define the game culture and its current status in new media.
2. Recognize the video game history as an alternative guide for the digital evolution.
3. Recognize the relations of games with other disciplines.
4. Define the effects of games on society.
5. Recognize how games are used today in different areas.
6. Study the game design process through the adventure genre.
7. Identify game mechanics and dynamics through puzzle systems and visual interfaces.
8. Develop a game concept and its design document.
9. Recognize video games as a media for visual communication campaigns.

Course Content

Course Outline

The course is structured in two parts:

• First part focuses on how games influence everyday life and interact with other disciplines. Besides current trends like gamification and games for change, theoretical background of games is also dicussed. Regarding those topics, students propose a subject and prepare a research paper about it.
• Second part will concentrate on game development and design process through the adventure genre. Analyzing the game dynamics and mechanics of adventure games will form a basis for the students to develop their own game concepts and prepare design documents as a final project.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) 1. introduction to course: review of the syllabus
2) 2. screening & discussion: push the button! Part1 history of games / social effects
3) 3. screening & discussion: push the button! Part2 history of games / current trends announcement of midterm paper
4) 4. discussing gamification / games for change
5) 5. discussing game art / machinima / art games
6) 6. discussing game genres introduction to game design focusing on adventure games
7) 7. presentation of midterms /discussion session
8) 8. screening 'existenz' reviewing adventure genre dynamics announcement of final project
9) 9. screening ‘making of another world’ focusing on adventure game interfaces discussing puzzle types & mechanics
10) 10. guest lecturer
11) 11. screening 'making of metal gear solid II' brainstorming on final project concepts
12) 12. workshop for the final project - first drafts synopsis / characters / game world / levels
13) 13. workshop for the final project - in progress gameplay / puzzles / audiovisual style
14) 14. workshop for the final project - final drafts designing the concept document

Sources

Course Notes / Textbooks: - Game Work: Language, Power & Computer Game Culture
- The Computer Game Design Course: Principles, Practices & Techniques for the Aspiring Game Designer
- Rules of Play: Game Design Fundamentals
- Level Up! The Guide to Great Video Game Design
- Gaming: Essays on Algorithmic Culture
- The Art of Game Design: A Book of Lenses
- Gamescenes: Art in the Age of Videogames
- Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
References: - Game Work: Language, Power & Computer Game Culture
- The Computer Game Design Course: Principles, Practices & Techniques for the Aspiring Game Designer
- Rules of Play: Game Design Fundamentals
- Level Up! The Guide to Great Video Game Design
- Gaming: Essays on Algorithmic Culture
- The Art of Game Design: A Book of Lenses
- Gamescenes: Art in the Age of Videogames
- Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 20
Midterms 1 % 35
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Project 13 63
Final 3 21
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Integrates the knowledge, skills and attitudes acquired from basic and clinical medical sciences, behavioral sciences and social sciences, and uses them in health service delivery.
2) In patient management, shows a biopsychosocial approach that takes into account the socio-demographic and sociocultural background of the individual, regardless of language, religion, race and gender.
3) In the provision of health services, prioritizes the protection and development of the health of individuals and society.
4) Taking into account the individual, societal, social and environmental factors affecting health; does the necessary work to maintain and improve the state of health.
5) By recognizing the characteristics, needs and expectations of the target audience, provides health education to healthy/sick individuals and their relatives and other healthcare professionals.
6) Shows a safe, rational and effective approach in health service delivery, prevention, diagnosis, treatment, follow-up and rehabilitation processes.
7) Performs invasive and/or non-invasive procedures in diagnosis, treatment, follow-up and rehabilitation processes in a safe and effective way for the patient.
8) Provides health services by considering patient and employee health and safety.
9) In the provision of health services, takes into account the changes in the physical and socioeconomic environment on a regional and global scale, as well as the changes in the individual characteristics and behaviors of the people who apply to it.
10) Takes good medical practice into account while carrying out his/her profession.
11) Fulfills its duties and obligations within the framework of ethical principles, rights and legal responsibilities required by its profession.
12) Demonstrates decisive behavior in providing high-quality health care, taking into account the integrity of the patient.
13) Evaluates his/her performance in his/her professional practice by considering his/her emotions and cognitive characteristics.
14) Advocates improving the provision of health services by considering the concepts of social reliability and social responsibility for the protection and development of public health.
15) Can plan and carry out service delivery, training and consultancy processes related to individual and community health in cooperation with all components for the protection and development of health.
16) Evaluates the impact of health policies and practices on individual and community health indicators and advocates increasing the quality of health services.
17) The physician attaches importance to the protection of his/her own physical, mental and social health, and does what is necessary for this
18) Shows exemplary behavior and leads the healthcare team during service delivery.
19) Uses resources cost-effectively, for the benefit of society and in accordance with the legislation, in the planning, implementation and evaluation processes of health services in the health institution he/she is the manager of.
20) Establishes positive communication within the health team it serves and assumes different team roles when necessary.
21) Is aware of the duties and responsibilities of the health workers in the health team and acts accordingly.
22) In the professional practices, works in harmony and effectively with the colleagues and other professional groups.
23) Communicates effectively with patients, their relatives, healthcare professionals, other professional groups, institutions and organizations.
24) Communicates effectively with individuals and groups that require a special approach and have different socio-cultural characteristics.
25) In the diagnosis, treatment, follow-up and rehabilitation processes, shows a patient-centered approach that associates the patient with the decision-making mechanisms.
26) Plans and implements scientific research, when necessary, for the population it serves, and uses the results and/or the results of other research for the benefit of the society.
27) Reaches and critically evaluates current literature knowledge about his/her profession.
28) Applies the principles of evidence-based medicine in clinical decision making.
29) Uses information technologies to increase the effectiveness of its work on health care, research and education.
30) Effectively manages individual work processes and career development.
31) Demonstrates skills in acquiring and evaluating new knowledge, integrating it with existing knowledge, applying it to professional situations and adapting to changing conditions throughout professional life.
32) Selects the right learning resources to improve the quality of the health service it offers, organizes its own learning process