VCD4121 Workshops and SeminarsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4121 Workshops and Seminars Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Instructor SERKAN ŞİMŞEK
Recommended Optional Program Components: None
Course Objectives: In this course, students will be able to develop visual communication design education about graphic design, advertising design, digital advertising, social media, typeface, interactive and publishing design concepts with professional designers and academic members in seminars and workshops. Otherwise, students will be able to get to know sectorel practice fields of visual communication design concept.

Learning Outcomes

The students who have succeeded in this course;
I. Students will be able to define differences between classic advertising design and digital advertising design.
II. Students will be able to grabs the importance of sectoral sense of team work.
III. Students will be able to work together with professional designers in workshops.
IV. Students will be able to understand differences between art products and sectorel products in graphic design.
V. Students will be able to learn conversion process of find a creative idea and visualize.
VI. Students will be able to grabs basic differences between concept and subject.
VII. Students will be able to improve themselves about to become the dominant technology.
VIII. Students will be able to learn difference sectorel working area for career planning.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to course syllabus
2) Guest Lecturer Seminar: Poyraz Özer "Architecture and Level Design in Video Games"
3) Guest Lecturer Workshop: Volkan Hacıtahiroğulları "Game Design & Documentation"
4) Guest Lecturer Seminar: Yağmur Cenberli "Net Neutrality"
5) Guest Lecturer Seminar: Öykü Türeli "Research Methods in Communication"
6) Guest Lecturer Seminar: Nilüfer Geysi "Climate Change Communication"
7) Guest Lecturer Seminar: Ebru Güney "Cli-fi"
8) Guest Lecturer Seminar: Cemre Okumuş "Feminist Historiography & Documentary"
9) Guest Lecturer Workshop: Nisa Gülfidan "Poster Design & Print"
10) Guest Lecturer Seminar: Murat Can Oğuz "Mapping & Digital Experiences"
11) Guest Lecturer Seminar: Eren Demirkıran "Green Advertising"
12) Guest Lecturer Workshop: Laçin Yalçınkaya "Blogosphere & WordPress"
13) Guest Lecturer Seminar: Burak Özdemir "Nation Branding"
14) Guest Lecturer Seminar: Görkem Bir "Advertising & Globalization"

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Midterms 1 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Presentations / Seminar 12 56
Final 2 16
Total Workload 114

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.