Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Dr. Öğr. Üyesi İPEK TORUN |
Course Lecturer(s): |
Instructor SERKAN ŞİMŞEK
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Recommended Optional Program Components: |
None |
Course Objectives: |
In this course, students will be able to develop visual communication design education about graphic design, advertising design, digital advertising, social media, typeface, interactive and publishing design concepts with professional designers and academic members in seminars and workshops. Otherwise, students will be able to get to know sectorel practice fields of visual communication design concept. |
Week |
Subject |
Related Preparation |
1) |
Introduction to course syllabus |
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2) |
Guest Lecturer Seminar: Poyraz Özer
"Architecture and Level Design in Video Games" |
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3) |
Guest Lecturer Workshop: Volkan Hacıtahiroğulları
"Game Design & Documentation" |
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4) |
Guest Lecturer Seminar: Yağmur Cenberli
"Net Neutrality" |
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5) |
Guest Lecturer Seminar: Öykü Türeli
"Research Methods in Communication" |
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6) |
Guest Lecturer Seminar: Nilüfer Geysi
"Climate Change Communication" |
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7) |
Guest Lecturer Seminar: Ebru Güney
"Cli-fi" |
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8) |
Guest Lecturer Seminar: Cemre Okumuş
"Feminist Historiography & Documentary" |
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9) |
Guest Lecturer Workshop: Nisa Gülfidan
"Poster Design & Print" |
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10) |
Guest Lecturer Seminar: Murat Can Oğuz
"Mapping & Digital Experiences" |
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11) |
Guest Lecturer Seminar: Eren Demirkıran
"Green Advertising" |
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12) |
Guest Lecturer Workshop: Laçin Yalçınkaya
"Blogosphere & WordPress" |
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13) |
Guest Lecturer Seminar: Burak Özdemir
"Nation Branding" |
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14) |
Guest Lecturer Seminar: Görkem Bir
"Advertising & Globalization" |
|
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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