Week |
Subject |
Related Preparation |
1) |
Introduction to course syllabus |
|
2) |
Guest Lecturer Seminar: Poyraz Özer
"Architecture and Level Design in Video Games" |
|
3) |
Guest Lecturer Workshop: Volkan Hacıtahiroğulları
"Game Design & Documentation" |
|
4) |
Guest Lecturer Seminar: Yağmur Cenberli
"Net Neutrality" |
|
5) |
Guest Lecturer Seminar: Öykü Türeli
"Research Methods in Communication" |
|
6) |
Guest Lecturer Seminar: Nilüfer Geysi
"Climate Change Communication" |
|
7) |
Guest Lecturer Seminar: Ebru Güney
"Cli-fi" |
|
8) |
Guest Lecturer Seminar: Cemre Okumuş
"Feminist Historiography & Documentary" |
|
9) |
Guest Lecturer Workshop: Nisa Gülfidan
"Poster Design & Print" |
|
10) |
Guest Lecturer Seminar: Murat Can Oğuz
"Mapping & Digital Experiences" |
|
11) |
Guest Lecturer Seminar: Eren Demirkıran
"Green Advertising" |
|
12) |
Guest Lecturer Workshop: Laçin Yalçınkaya
"Blogosphere & WordPress" |
|
13) |
Guest Lecturer Seminar: Burak Özdemir
"Nation Branding" |
|
14) |
Guest Lecturer Seminar: Görkem Bir
"Advertising & Globalization" |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|