VCD3123 Corporate Identity DesignBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3123 Corporate Identity Design Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Instructor MATİLDE WOL
Recommended Optional Program Components: None
Course Objectives: The primary objectives of this course are to give students the theoretical knowledge and practical design skills associated with the creation and maintenance of a corporate visual identity. Students develop critical interpersonal communication, analytical and design skills connected with the process of designing a corporate identity package for a client.
Students investigate the use of symbols, the psychological implications of colour and typographic communications in relation to their application across a broad spectrum of surfaces and materials.

Learning Outcomes

The students who have succeeded in this course;
1) Analyze world brands and typography
2) Discussing corporate needs
3) Review brands theoretical principles
4) Define the parts of the logotype
5) Review brands design principles
6) Execute stationery’s structures
7) Identify the needs for corporate analysis
8) Execute corporate standards manual

Course Content

Analysis of the brands, logo design, corporate identity manual topics are discussed.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course and syllabus review. CW: Course requirements. HW: Providing examples of different sector’s brands
2) Creating an Identity CW: Analysing world brands and typografy HW: Choosing sector
3) Students will conduct a corporate needs analysis and work on preliminary concepts CW: Discusing corporate needs / logo’s drafts HW: Providing examples of Turkish brands
4) Research/Chossing a brand (different for each student) CW: Brand analogies /preparing logotype alternatives
5) Presenting concepts and pre-resolved designs CW: Preparing logotype alternatives HW: Logo’s fine tunning
6) Presentation & Critique: Depth & clarity of analysis- Originality & visual impact- Practicality of the mark – CW: Logo’s fine tunning HW: Preparing booklet
7) Review Presentation of the booklet(A4): Logotype: black-white, color, minimal size, background usages
8) Research/Chossing a brand (same for all the students) CW: Research /brand analogies. HW: Preparing first alternatives
9) Introduction to related trade services, information on copyright laws, registration of trademarks, business structures, documents, signage and stationery design. CW: Logotype’s fine tunning HW: Creating stationery’s structure
10) Conducting a corporate needs analysis and work on preliminary concepts (1) CW: Corporate analysis/ stationery’s structures HW: Preparing stationary and merchandise
11) Conducting a corporate needs analysis and work on preliminary concepts (2) CW: Researching various corporate identity manuals
12) Producing a draft corporate standards manual for the guidance of persons charged with the application and control of the identity.
13) Producing the final corporate standards manual suitable for inclusion in their portfolio.
14) Corporate Standards manual presentation

Sources

Course Notes / Textbooks: Ders Anlatımları , Kütüphane & Site Araştırmaları, Tartışmalar, Sunumlar, Uygulamalar Lectures , Library& Site Researches, Discussions, Demonstrations, Applications
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 15 % 20
Presentation 1 % 25
Midterms 1 % 25
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 70
PERCENTAGE OF FINAL WORK % 30
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Application 14 28
Midterms 14 28
Final 13 26
Total Workload 124

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.