COP4455 N11- Web Application ProgrammingBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4455 N11- Web Application Programming Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TEVFİK AYTEKİN
Course Objectives: Introduce students to web application development and prepare them for a career in the consumer internet industry by implementing a project using agile methodologies.

Learning Outcomes

The students who have succeeded in this course;
1) understanding of web application architectures
2) understanding of agile software development processes
3) familiarity with the linux operating system, and development tools used in web application programming
4) understanding of relational databases
5) understanding of user interface design and user experience design

Course Content

Web apps, design patterns in web apps, development tools and version control systems, Spring framework, dependency injection, MVC, Junit, hibernate ORM, spring+hibernate integration, Middleware ve HTTP protocol, HTTP Protocol, Spring controllers, spring filters, REST APIs, HTML, CSS, Javascript, and jquery, ajax.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction + background: historical perspective, what is a web app?, intro to design patterns in web apps, development tools and version control systems
2) Java recap and introduction to the Spring Framework: spring components used in web applications, dependency injection, MVC, Junit unit testing
3) Database Interactions and the hibernate ORM: Relational databases, ORM concept, integration of spring+hibernate
4) Middleware and the HTTP protocol: Application servers, HTTP Protocol, HTTP Requests, HTTP Responses, Sessions and cookies, Spring controllers, spring filters, REST APIs and content types
5) Presentation Layer and User interfaces: HTML, CSS, Javascript and jquery, Spring views and template engines, ajax
6) MidTerm
7) applied project (blog engine) iteration 1: General requirements of the application, user interface design, stories for registration and login, discussion about the design of the features, source code management and deployment/development environment discussions.
8) applied project (blog engine) iteration 2 / Demo and retrospective of iteration 1, stories for composing a blog post, displaying a blog post
9) applied project (blog engine) iteration 3: Demo of iteration 2 and retro. Stories for updating a blog post and deleting a blog post.
10) applied project (blog engine) iteration 4: Demo of iteration 3. Stories for adding, removing tags to a post
11) applied project (blog engine) iteration 5: Demo of iteration 4. Stories for posting, updating, deleting comments for a post.
12) applied project (blog engine) iteration 6: Demo of iteration 5. Stories for adding analytics for the blog engine.
13) Final project presentations
14) Final project presentations

Sources

Course Notes / Textbooks: "Spring in action" by Craig Walls
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Homework Assignments 3 % 25
Midterms 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 6 84
Homework Assignments 3 7 21
Final 1 3 3
Total Workload 150

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.