BES4074 Nutrition and GeneticsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BES4074 Nutrition and Genetics Fall
Spring
2 0 2 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi CAN ERGÜN
Recommended Optional Program Components: None.
Course Objectives: The scope of the course is to explain the effect of the hereditary structure of the individual on the determination of nutritional habits, to stay away from the diseases to which he is genetically predisposed as much as possible and to evaluate the importance and effect of nutrition in order to ensure a high quality of life.

Learning Outcomes

The students who have succeeded in this course;
1. will be able to interpret the relationship between genetic factors and nutrition.
2. Will be able to develop recommendations for nutrient consumption to increase the expression of genes associated with diseases.
3. will be able to compare genetic diversity-ethnic differences in nutrition.

Course Content

This course includes genetic variation:nutritional applications, relationship between genes and nutrients or nutrient components, nutrigenomics and gene expression, nutrigenomics in the evaluation of the efficacy and safety of food components, vitamin metabolism, genetics and environment I, vitamin metabolism, genetics and environment II, enes, diet and plasma lipids, genetic variation and nutritional requirements, gene: environmental interactions and coronar heart disease, gene-nutrient interaction in type 1 diabetes, cancer nutrigenomics, article discussion topics.

Weekly Detailed Course Contents

Week Subject Related Preparation
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Sources

Course Notes / Textbooks: Haftalık olarak dağıtılacaktır / Weekly distributed by the course lecturer
References: 1- Ordovas JM. Nutrigenetics And Nutrigenomics, World Review of Nutrition and Dietetics,Vol.93,Karger, 2004.
2- Bouchard C., Ordovas JM. Progress in Molecular Biology and Translational Science Recent Advances in Nutrigenetics and Nutrigenomics, Elsevier, USA, 2012 3- Mahan L.K., Escott-Stump S., Krause's Food, Nutrition and Diet Therapy, 10th Edition, W. B. Saunders Company, USA, 2000

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 1 % 10
Midterms 1 % 30
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 3 42
Presentations / Seminar 1 20 20
Midterms 1 20 20
Final 1 40 40
Total Workload 150

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.