DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
MBG3003 | Microbiology | Spring | 2 | 2 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. ELIZABETH HEMOND |
Course Objectives: | The course will introduce the students to the biology of microorganisms with emphasis on prokaryotes. It covers structure, metabolism, genetics, growth and pathogenicity of bacteria. |
The students who have succeeded in this course; 1.Define about basic principles of microbiology 2. Make an introduction to microbial world 3. Compare cellular structure and function in bacteria and archae 4. Recognize nutrition and culture of microorganisms 5. Discuss microbial growth 6. Define molecular biology of bacteria 7. Define regulation of gene expression 8. Identify viruses and virology 9. Compare genetics of bacteria and archae 10. Define genetics of lower eukaryotic microbes 11. Recognize microbial genomics |
Microbiology is the study of microscopic organisms at the unicellular, multicellular or acellular level. The course content includes understanding the basics of disciplines such as virology, mycology, parasitology and bacteriology. |
Week | Subject | Related Preparation |
1) | Basic Principles of Microbiology | |
2) | Introduction to Microbial World | |
3) | Cellular Structure and Function in Bacteria and Archae | |
4) | Nutrition and Culture of Microorganisms | |
5) | Microbial Growth | |
6) | Molecular Biology of Bacteria-I | |
7) | Molecular Biology of Bacteria-II | |
8) | Regulation of Gene Expression I | |
9) | Regulation of Gene Expression II | |
10) | Viruses ve Virology-I | |
11) | Viruses ve Virology-II | |
12) | Genetics of Bacteria and Archaea | |
13) | Genetics of Lower Eukaryotic Microbes | |
14) | Microbial Genomics |
Course Notes / Textbooks: | Ders notları haftalık olarak verilecektir. Course notes will be provided weekly. |
References: | Brock Biology of Microorganisms, Madigan, Martinko, Clark, Benjamin Cummings Publish., 2012, ISBN: 9780321649638 032164963X 9780321726759 0321726758 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 5 |
Laboratory | 10 | % 20 |
Midterms | 1 | % 25 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 10 | 2 | 20 |
Study Hours Out of Class | 14 | 8 | 112 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 178 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |