The students who have succeeded in this course;
At the end of the course, students will be able to:
Genomes: Biological sequence analysis, comparative genomics, RNA structure, sequence alignment, Next Generation Sequences, Whole Genome Mapping, Transcriptomics
Networks: Gene expression, clustering / classification, motifs, Bayesian networks, microRNAs, regulatory genomics, epigenomics
Evolution: Gene / species trees, phylogenomics, coalescent, personal genomics, population genomics, human ancestry, recent selection, disease mapping |
Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
Genomics data mining (Biological Databases) |
Practical Lab Assignment 1 |
3) |
Sequencing (Methods and Sequencing technologies) |
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4) |
Whole Genome Mapping and Personal Genomics |
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5) |
Downstream Analysis of Variant Detection and Methods Single Nucleotide Variations (SNPs) Structural Variations (SVs) Copy Number Variation (CNVs) (Part I) |
Practical Lab Assignment 2
(Based on Galaxy server, please check www.usegalaxy.org) |
6) |
Genomic Variation How and Why,we detect Genomic Variation(Genome Wide Analysis (GWAS) |
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7) |
Downstream Analysis of Variant Detection and MethodsSingle Nucleotide Variations (SNPs)Structural Variations (SVs)Copy Number Variation (CNVs)(Part II) |
Practical Lab Assignment 3
(Based on Galaxy server, please check www.usegalaxy.org) |
8) |
RNA_Seq Analysis and Transcriptomics (Part I) |
|
9) |
Review for the midterm exam |
Midterm Exam |
10) |
RNA_Seq Analysis and Transcriptomics (Part II) |
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11) |
Genome Assembly and Annotation |
Practical Lab Assignment 4
(Based on Galaxy server, please check www.usegalaxy.org) |
12) |
Comparative Computational Biology Methods |
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13) |
Comparative Genomics |
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14) |
Final Review |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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